forked from virt-mirrors/wayneko
oops documentation is hard
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2 changed files with 7 additions and 7 deletions
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@ -17,8 +17,8 @@ wayneko \- Neko on Wayland but with phases
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.OP \-\-outline\-colour 0xRRGGBB[AA]
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.OP \-\-type neko|inu|random
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.OP \-\-idle-sleep seconds
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.OP \-\-phase-sleep seconds-seconds
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.OP \-\-phase-awake seconds-seconds
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.OP \-\-sleep-phase seconds-seconds
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.OP \-\-awake-phase seconds-seconds
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.OP \-\-layer background|bottom|top|overlay
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.OP \-\-survive\-close
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.YS
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@ -69,7 +69,7 @@ idle.
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.RE
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.
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.P
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\fB\-\-phase-awake\fR \fIseconds-seconds\fR
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\fB\-\-awake-phase\fR \fIseconds-seconds\fR
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.RS
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Set the duration of how long neko will be awake at a time. Takes a minimum
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and a maximum amount of seconds, separated by a dash. Actual duration will
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@ -77,7 +77,7 @@ be drawn uniformly at random between the two values. Defaults to 120-600.
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.RE
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.
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.P
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\fB\-\-phase-sleep\fR \fIseconds-seconds\fR
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\fB\-\-sleep-phase\fR \fIseconds-seconds\fR
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.RS
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Set the duration of how long neko will sleep at a time. Takes a minimum
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and a maximum amount of seconds, separated by a dash. Actual duration will
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@ -32,9 +32,9 @@ const char usage[] =
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" --background-colour 0xRRGGBB[AA]\n"
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" --outline-colour 0xRRGGBB[AA]\n"
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" --type neko|inu|random\n"
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" --idle-sleep num\n"
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" --phase-sleep num-num\n"
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" --phase-awake num-num\n"
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" --idle-sleep seconds\n"
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" --sleep-phase seconds-seconds\n"
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" --awake-phase seconds-seconds\n"
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" --layer background|bottom|top|overlay\n"
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" --survive-close\n"
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"\n";
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