hypr-dynamic-cursors/src/render/renderer.hpp
2025-03-18 17:49:45 +01:00

4 lines
269 B
C++

#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);