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https://github.com/virtcode/hypr-dynamic-cursors
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fix fix
This commit is contained in:
parent
03e8cb17ed
commit
97ca30bc38
4 changed files with 2 additions and 8 deletions
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@ -127,8 +127,6 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
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CCursorPassElement::SRenderData data;
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data.tex = texture;
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data.box = box;
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data.syncTimeline = pointers->currentCursorImage.waitTimeline;
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data.syncPoint = pointers->currentCursorImage.waitPoint;
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data.hotspot = pointers->currentCursorImage.hotspot * state->monitor->scale * zoom;
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data.nearest = nearest;
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data.stretchAngle = resultShown.stretch.angle;
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@ -265,7 +263,7 @@ SP<Aquamarine::IBuffer> CDynamicCursors::renderHardware(CPointerManager* pointer
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xbox.rot = resultShown.rotation;
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// use our custom draw function
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renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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g_pHyprOpenGL->end();
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glFlush();
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@ -17,8 +17,6 @@ void CCursorPassElement::draw(const CRegion& damage) {
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&data.box,
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data.damage.empty() ? damage : data.damage,
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1.F,
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data.syncTimeline,
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data.syncPoint,
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data.hotspot,
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data.nearest,
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data.stretchAngle,
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@ -13,8 +13,6 @@ class CCursorPassElement : public IPassElement {
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SP<CTexture> tex;
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CBox box;
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CRegion damage;
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SP<CSyncTimeline> syncTimeline;
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int64_t syncPoint = 0;
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Vector2D hotspot;
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bool nearest;
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@ -1,4 +1,4 @@
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprland/src/helpers/math/Math.hpp>
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
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