fix: cleanup includes

This commit is contained in:
Virt 2025-01-18 22:40:48 +01:00
commit e26501d84d
9 changed files with 15 additions and 15 deletions

View file

@ -1,9 +1,8 @@
#include "../globals.hpp"
#include "../cursor.hpp"
#include "SharedDefs.hpp"
#include "debug/Log.hpp"
#include "src/render/Renderer.hpp"
#include "config.hpp"
#include <hyprland/src/render/Renderer.hpp>
#include <hyprland/src/plugins/PluginAPI.hpp>
#include <hyprlang.hpp>
#include <stdexcept>
@ -79,7 +78,7 @@ void finishConfig() {
void addDispatcher(std::string name, std::function<std::optional<std::string>(Hyprutils::String::CVarList)> handler) {
HyprlandAPI::addDispatcherV2(PHANDLE, NAMESPACE + name, [=](std::string in) {
auto error = handler(CVarList(in));
auto error = handler(Hyprutils::String::CVarList(in));
SDispatchResult result;
if (error.has_value()) {

View file

@ -1,9 +1,10 @@
#pragma once
#include "ShapeRule.hpp"
#include <functional>
#include <hyprlang.hpp>
#include <hyprutils/string/VarList.hpp>
#include "ShapeRule.hpp"
#define NAMESPACE "plugin:dynamic-cursors:"

View file

@ -1,12 +1,11 @@
#include "globals.hpp"
#include "plugins/PluginAPI.hpp"
#include <chrono>
#include <cmath>
#include <hyprlang.hpp>
#include <hyprland/src/managers/eventLoop/EventLoopTimer.hpp> // required so we don't "unprivate" chrono
#define private public
#include "src/managers/CursorManager.hpp"
#include <hyprland/src/managers/CursorManager.hpp>
#undef private
#include "highres.hpp"

View file

@ -1,4 +1,4 @@
#include "src/managers/CursorManager.hpp"
#include <hyprland/src/managers/CursorManager.hpp>
#include <hyprland/src/render/Texture.hpp>
#include <hyprland/src/helpers/memory/Memory.hpp>
#include <hyprcursor/hyprcursor.hpp>

View file

@ -2,6 +2,7 @@
#include "utils.hpp"
#include "../config/config.hpp"
#include <hyprland/src/Compositor.hpp>
#include <hyprland/src/render/Renderer.hpp>
EModeUpdate CModeStretch::strategy() {
return TICK;

View file

@ -2,6 +2,7 @@
#include "utils.hpp"
#include "../config/config.hpp"
#include <hyprland/src/Compositor.hpp>
#include <hyprland/src/render/Renderer.hpp>
EModeUpdate CModeTilt::strategy() {
return TICK;

View file

@ -1,15 +1,15 @@
#include "../globals.hpp"
#include "../config/config.hpp"
#include "src/config/ConfigManager.hpp"
#include "src/helpers/AnimatedVariable.hpp"
#include "src/managers/AnimationManager.hpp"
#include "src/managers/EventManager.hpp"
#include "Shake.hpp"
#include <algorithm>
#include <chrono>
#include <hyprland/src/Compositor.hpp>
#include <hyprland/src/debug/Log.hpp>
#include <hyprland/src/managers/AnimationManager.hpp>
#include <hyprland/src/managers/EventManager.hpp>
#include <hyprutils/animation/AnimationConfig.hpp>
#include <hyprland/src/render/Renderer.hpp>
CShake::CShake() {
// the timing and the bezier are quite crucial, as things will break down if they are just changed slighly

View file

@ -1,5 +1,4 @@
#include "helpers/AnimatedVariable.hpp"
#include <bits/getopt_ext.h>
#include <hyprland/src/helpers/AnimatedVariable.hpp>
#include <hyprutils/animation/AnimatedVariable.hpp>
#include <hyprutils/math/Vector2D.hpp>
#include <vector>

View file

@ -1,5 +1,5 @@
#include "../globals.hpp"
#include <GLES2/gl2.h>
#include <hyprland/src/defines.hpp> // don't unprivate stuff in here
#define private public
#include <hyprland/src/render/OpenGL.hpp>