hypr-dynamic-cursors/src/renderer.hpp

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#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, Vector2D hotspot, bool nearest);
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void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9], Vector2D hotspot);