hypr-dynamic-cursors/src/other/Shake.cpp

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#include "../globals.hpp"
#include "Shake.hpp"
#include <hyprland/src/Compositor.hpp>
double CShake::update(Vector2D pos) {
static auto* const* PTHRESHOLD = (Hyprlang::FLOAT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_SHAKE_THRESHOLD)->getDataStaticPtr();
static auto* const* PFACTOR = (Hyprlang::FLOAT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_SHAKE_FACTOR)->getDataStaticPtr();
int max = g_pHyprRenderer->m_pMostHzMonitor->refreshRate; // 1s worth of history
samples.resize(max);
samples_distance.resize(max);
int previous = samples_index == 0 ? max - 1 : samples_index - 1;
samples[samples_index] = Vector2D{pos};
samples_distance[samples_index] = samples[samples_index].distance(samples[previous]);
samples_index = (samples_index + 1) % max; // increase for next sample
// The idea for this algorith was largely inspired by KDE Plasma
// https://invent.kde.org/plasma/kwin/-/blob/master/src/plugins/shakecursor/shakedetector.cpp
// calculate total distance travelled
double trail = 0;
for (double distance : samples_distance) trail += distance;
// calculate diagonal of bounding box travelled within
double left = 1e100, right = 0, bottom = 0, top = 1e100;
for (Vector2D position : samples) {
left = std::min(left, position.x);
right = std::max(right, position.x);
top = std::min(top, position.y);
bottom = std::max(bottom, position.y);
}
double diagonal = Vector2D{left, top}.distance(Vector2D(right, bottom));
// discard when the diagonal is small, so we don't have issues with inaccuracies
if (diagonal < 100) return 1.0;
return std::max(1.0, ((trail / diagonal) - **PTHRESHOLD) * **PFACTOR);
}