mirror of
https://github.com/virtcode/hypr-dynamic-cursors
synced 2025-09-19 16:13:21 +02:00
83 lines
2.6 KiB
C++
83 lines
2.6 KiB
C++
#include "globals.hpp"
|
|
#include <memory>
|
|
|
|
#define private public
|
|
#include <hyprland/src/managers/PointerManager.hpp>
|
|
#undef private
|
|
#include <hyprutils/math/Vector2D.hpp>
|
|
#include <hyprland/src/managers/eventLoop/EventLoopManager.hpp>
|
|
#include <hyprcursor/hyprcursor.hpp>
|
|
|
|
#include "mode/ModeRotate.hpp"
|
|
#include "mode/ModeTilt.hpp"
|
|
#include "mode/ModeStretch.hpp"
|
|
#include "other/Shake.hpp"
|
|
#include "highres.hpp"
|
|
|
|
class CDynamicCursors {
|
|
public:
|
|
CDynamicCursors();
|
|
~CDynamicCursors();
|
|
|
|
/* hook on onCursorMoved */
|
|
void onCursorMoved(CPointerManager* pointers);
|
|
/* called on tick */
|
|
void onTick(CPointerManager* pointers);
|
|
|
|
/* hook on renderSoftwareCursorsFor */
|
|
void renderSoftware(CPointerManager* pointers, SP<CMonitor> pMonitor, const Time::steady_tp& now, CRegion& damage, std::optional<Vector2D> overridePos, bool forceRender);
|
|
/* hook on damageIfSoftware*/
|
|
void damageSoftware(CPointerManager* pointers);
|
|
/* hook on renderHWCursorBuffer */
|
|
SP<Aquamarine::IBuffer> renderHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture);
|
|
/* hook on setHWCursorBuffer */
|
|
bool setHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<Aquamarine::IBuffer> buf);
|
|
|
|
/* hook on setCursorFromName */
|
|
void setShape(const std::string& name);
|
|
/* hook on setCursorSoftware */
|
|
void unsetShape();
|
|
/* hook on updateTheme */
|
|
void updateTheme();
|
|
|
|
/* hook on move, indicate that next onCursorMoved is actual move */
|
|
void setMove();
|
|
|
|
void dispatchMagnify(std::optional<int> duration, std::optional<float> size);
|
|
|
|
private:
|
|
SP<CEventLoopTimer> tick;
|
|
|
|
/* hyprcursor handler for highres images */
|
|
CHighresHandler highres;
|
|
|
|
// current state of the cursor
|
|
SModeResult resultMode;
|
|
double resultShake;
|
|
Vector2D lastPos; // used for warp compensation
|
|
|
|
SModeResult resultShown;
|
|
|
|
// whether we have already locked software for cursor zoom
|
|
bool zoomSoftware = false;
|
|
|
|
// modes
|
|
CModeRotate rotate;
|
|
CModeTilt tilt;
|
|
CModeStretch stretch;
|
|
|
|
/* returns the current mode, nullptr if none is selected */
|
|
IMode* currentMode();
|
|
IMode* lastMode; // used to reset the mode if it was switched (to prune stale data)
|
|
|
|
// shake
|
|
CShake shake;
|
|
|
|
/* is set true if a genuine move is being performed, and will be reset to false after onCursorMoved */
|
|
bool isMove = false;
|
|
|
|
// calculates the current angle of the cursor, and changes the cursor shape
|
|
void calculate(EModeUpdate type);
|
|
};
|
|
|
|
inline UP<CDynamicCursors> g_pDynamicCursors;
|