#include "globals.hpp" #include #include #include #define private public #include #include #include #undef private #include #include "hyprland/cursor.hpp" #include #include #include #include "cursor.hpp" #include "renderer.hpp" /* Reimplements rendering of the software cursor. Is also largely identical to hyprlands impl, but uses our custom rendering to rotate the cursor. */ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP pMonitor, timespec* now, CRegion& damage, std::optional overridePos) { if (!pointers->hasCursor()) return; auto state = pointers->stateFor(pMonitor); if ((!state->hardwareFailed && state->softwareLocks == 0)) { return; } auto box = state->box.copy(); if (overridePos.has_value()) { box.x = overridePos->x; box.y = overridePos->y; } if (box.intersection(CBox{{}, {pMonitor->vecSize}}).empty()) return; auto texture = pointers->getCurrentCursorTexture(); if (!texture) return; box.scale(pMonitor->scale); // we rotate the cursor by our calculated amount box.rot = this->calculate(&pointers->pointerPos); // now pass the hotspot to rotate around renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot); } /* This function implements damaging the screen such that the software cursor is drawn. It is largely identical to hyprlands implementation, but expands the damage reagion, to accomodate various rotations. */ void CDynamicCursors::damageSoftware(CPointerManager* pointers) { // we damage a 3x3 area around the cursor, to accomodate for all possible hotspots and rotations Vector2D size = pointers->currentCursorImage.size / pointers->currentCursorImage.scale; CBox b = CBox{pointers->pointerPos, size * 3}.translate(-(pointers->currentCursorImage.hotspot + size)); static auto PNOHW = CConfigValue("cursor:no_hardware_cursors"); for (auto& mw : pointers->monitorStates) { if (mw->monitor.expired()) continue; if ((mw->softwareLocks > 0 || mw->hardwareFailed || *PNOHW) && b.overlaps({mw->monitor->vecPosition, mw->monitor->vecSize})) { g_pHyprRenderer->damageBox(&b, mw->monitor->shouldSkipScheduleFrameOnMouseEvent()); break; } } } /* This function reimplements the hardware cursor buffer drawing. It is largely copied from hyprland, but adjusted to allow the cursor to be rotated. */ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP state, SP texture) { static auto* const* PHW_DEBUG= (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_HW_DEBUG)->getDataStaticPtr(); auto output = state->monitor->output; auto size = pointers->currentCursorImage.size; // we try to allocate a buffer that is thrice as big, see software rendering auto target = size * 3; if (output->impl->get_cursor_size) { int w, h; output->impl->get_cursor_size(output, &w, &h); if (w < target.x || h < target.y) { Debug::log(TRACE, "hardware cursor too big! {} > {}x{}", pointers->currentCursorImage.size, w, h); return nullptr; } target.x = w; target.y = h; } if (target.x <= 0 || target.y <= 0) { Debug::log(TRACE, "hw cursor for output {} failed the size checks ({}x{} is invalid)", state->monitor->szName, target.x, target.y); return nullptr; } if (!output->cursor_swapchain || target != Vector2D{output->cursor_swapchain->width, output->cursor_swapchain->height}) { wlr_drm_format fmt = {0}; if (!output_pick_cursor_format(output, &fmt)) { Debug::log(TRACE, "Failed to pick cursor format"); return nullptr; } wlr_swapchain_destroy(output->cursor_swapchain); output->cursor_swapchain = wlr_swapchain_create(output->allocator, target.x, target.y, &fmt); wlr_drm_format_finish(&fmt); if (!output->cursor_swapchain) { Debug::log(TRACE, "Failed to create cursor swapchain"); return nullptr; } } wlr_buffer* buf = wlr_swapchain_acquire(output->cursor_swapchain, nullptr); if (!buf) { Debug::log(TRACE, "Failed to acquire a buffer from the cursor swapchain"); return nullptr; } CRegion damage = {0, 0, INT16_MAX, INT16_MAX}; g_pHyprRenderer->makeEGLCurrent(); g_pHyprOpenGL->m_RenderData.pMonitor = state->monitor.get(); // has to be set cuz allocs const auto RBO = g_pHyprRenderer->getOrCreateRenderbuffer(buf, DRM_FORMAT_ARGB8888); RBO->bind(); g_pHyprOpenGL->beginSimple(state->monitor.get(), damage, RBO); if (**PHW_DEBUG) g_pHyprOpenGL->clear(CColor{rand() / float(RAND_MAX), rand() / float(RAND_MAX), rand() / float(RAND_MAX), 1.F}); else g_pHyprOpenGL->clear(CColor{0.F, 0.F, 0.F, 0.F}); // the box should start in the middle portion, rotate by our calculated amount CBox xbox = {size, Vector2D{pointers->currentCursorImage.size / pointers->currentCursorImage.scale * state->monitor->scale}.round()}; xbox.rot = this->calculate(&pointers->pointerPos); // use our custom draw function renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot); g_pHyprOpenGL->end(); glFlush(); g_pHyprOpenGL->m_RenderData.pMonitor = nullptr; wlr_buffer_unlock(buf); return buf; } /* Implements the hardware cursor setting. It is also mostly the same as stock hyprland, but with the hotspot translated more into the middle. */ bool CDynamicCursors::setHardware(CPointerManager* pointers, SP state, wlr_buffer* buf) { if (!state->monitor->output->impl->set_cursor) return false; const auto HOTSPOT = pointers->transformedHotspot(state->monitor.lock()); Debug::log(TRACE, "[pointer] hw transformed hotspot for {}: {}", state->monitor->szName, HOTSPOT); if (!state->monitor->output->impl->set_cursor(state->monitor->output, buf, HOTSPOT.x + pointers->currentCursorImage.size.x, HOTSPOT.y + pointers->currentCursorImage.size.y)) return false; wlr_buffer_unlock(state->cursorFrontBuffer); state->cursorFrontBuffer = buf; g_pCompositor->scheduleFrameForMonitor(state->monitor.get()); if (buf) wlr_buffer_lock(buf); return true; } /* Handles cursor move events. */ void CDynamicCursors::onCursorMoved(CPointerManager* pointers) { if (!pointers->hasCursor()) return; for (auto& m : g_pCompositor->m_vMonitors) { auto state = pointers->stateFor(m); state->box = pointers->getCursorBoxLogicalForMonitor(state->monitor.lock()); if (state->hardwareFailed || !state->entered) continue; // we set a new hardware cursor on every move pointers->attemptHardwareCursor(state); } } double CDynamicCursors::calculate(Vector2D* pos) { static auto* const* PLENGTH = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_LENGTH)->getDataStaticPtr(); // translate to origin end.x -= pos->x; end.y -= pos->y; // normalize double size = end.size(); end.x /= size; end.y /= size; // scale to length end.x *= **PLENGTH; end.y *= **PLENGTH; // calculate angle double angle = -atan(end.x / end.y); if (end.y > 0) angle += PI; angle += PI; // translate back end.x += pos->x; end.y += pos->y; return angle; }