#include "globals.hpp" #include "src/debug/Log.hpp" #include #include #include #define private public #include #include #include #undef private #include #include "hyprland/cursor.hpp" #include #include #include #include "cursor.hpp" #include "renderer.hpp" /* Reimplements rendering of the software cursor. Is also largely identical to hyprlands impl, but uses our custom rendering to rotate the cursor. */ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP pMonitor, timespec* now, CRegion& damage, std::optional overridePos) { if (!pointers->hasCursor()) return; auto state = pointers->stateFor(pMonitor); if ((!state->hardwareFailed && state->softwareLocks == 0)) { return; } auto box = state->box.copy(); if (overridePos.has_value()) { box.x = overridePos->x; box.y = overridePos->y; } if (box.intersection(CBox{{}, {pMonitor->vecSize}}).empty()) return; auto texture = pointers->getCurrentCursorTexture(); if (!texture) return; box.scale(pMonitor->scale); // we rotate the cursor by our calculated amount box.rot = this->angle; // now pass the hotspot to rotate around renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot); } /* This function implements damaging the screen such that the software cursor is drawn. It is largely identical to hyprlands implementation, but expands the damage reagion, to accomodate various rotations. */ void CDynamicCursors::damageSoftware(CPointerManager* pointers) { // we damage a 3x3 area around the cursor, to accomodate for all possible hotspots and rotations Vector2D size = pointers->currentCursorImage.size / pointers->currentCursorImage.scale; CBox b = CBox{pointers->pointerPos, size * 3}.translate(-(pointers->currentCursorImage.hotspot + size)); static auto PNOHW = CConfigValue("cursor:no_hardware_cursors"); for (auto& mw : pointers->monitorStates) { if (mw->monitor.expired()) continue; if ((mw->softwareLocks > 0 || mw->hardwareFailed || *PNOHW) && b.overlaps({mw->monitor->vecPosition, mw->monitor->vecSize})) { g_pHyprRenderer->damageBox(&b, mw->monitor->shouldSkipScheduleFrameOnMouseEvent()); break; } } } /* This function reimplements the hardware cursor buffer drawing. It is largely copied from hyprland, but adjusted to allow the cursor to be rotated. */ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP state, SP texture) { static auto* const* PHW_DEBUG= (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_HW_DEBUG)->getDataStaticPtr(); auto output = state->monitor->output; auto size = pointers->currentCursorImage.size; // we try to allocate a buffer that is thrice as big, see software rendering auto target = size * 3; if (output->impl->get_cursor_size) { int w, h; output->impl->get_cursor_size(output, &w, &h); if (w < target.x || h < target.y) { Debug::log(TRACE, "hardware cursor too big! {} > {}x{}", pointers->currentCursorImage.size, w, h); return nullptr; } target.x = w; target.y = h; } if (target.x <= 0 || target.y <= 0) { Debug::log(TRACE, "hw cursor for output {} failed the size checks ({}x{} is invalid)", state->monitor->szName, target.x, target.y); return nullptr; } if (!output->cursor_swapchain || target != Vector2D{output->cursor_swapchain->width, output->cursor_swapchain->height}) { wlr_drm_format fmt = {0}; if (!output_pick_cursor_format(output, &fmt)) { Debug::log(TRACE, "Failed to pick cursor format"); return nullptr; } wlr_swapchain_destroy(output->cursor_swapchain); output->cursor_swapchain = wlr_swapchain_create(output->allocator, target.x, target.y, &fmt); wlr_drm_format_finish(&fmt); if (!output->cursor_swapchain) { Debug::log(TRACE, "Failed to create cursor swapchain"); return nullptr; } } wlr_buffer* buf = wlr_swapchain_acquire(output->cursor_swapchain, nullptr); if (!buf) { Debug::log(TRACE, "Failed to acquire a buffer from the cursor swapchain"); return nullptr; } CRegion damage = {0, 0, INT16_MAX, INT16_MAX}; g_pHyprRenderer->makeEGLCurrent(); g_pHyprOpenGL->m_RenderData.pMonitor = state->monitor.get(); // has to be set cuz allocs const auto RBO = g_pHyprRenderer->getOrCreateRenderbuffer(buf, DRM_FORMAT_ARGB8888); RBO->bind(); g_pHyprOpenGL->beginSimple(state->monitor.get(), damage, RBO); if (**PHW_DEBUG) g_pHyprOpenGL->clear(CColor{rand() / float(RAND_MAX), rand() / float(RAND_MAX), rand() / float(RAND_MAX), 1.F}); else g_pHyprOpenGL->clear(CColor{0.F, 0.F, 0.F, 0.F}); // the box should start in the middle portion, rotate by our calculated amount CBox xbox = {size, Vector2D{pointers->currentCursorImage.size / pointers->currentCursorImage.scale * state->monitor->scale}.round()}; xbox.rot = this->angle; // use our custom draw function renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot); g_pHyprOpenGL->end(); glFlush(); g_pHyprOpenGL->m_RenderData.pMonitor = nullptr; wlr_buffer_unlock(buf); return buf; } /* Implements the hardware cursor setting. It is also mostly the same as stock hyprland, but with the hotspot translated more into the middle. */ bool CDynamicCursors::setHardware(CPointerManager* pointers, SP state, wlr_buffer* buf) { if (!state->monitor->output->impl->set_cursor) return false; auto P_MONITOR = state->monitor.lock(); if (!P_MONITOR->output->cursor_swapchain) return false; // we need to transform the hotspot manually as we need to indent it by the size const auto HOTSPOT = CBox{(pointers->currentCursorImage.hotspot + pointers->currentCursorImage.size) * P_MONITOR->scale, {0, 0}} .transform(wlTransformToHyprutils(wlr_output_transform_invert(P_MONITOR->transform)), P_MONITOR->output->cursor_swapchain->width, P_MONITOR->output->cursor_swapchain->height) .pos(); Debug::log(TRACE, "[pointer] hw transformed hotspot for {}: {}", state->monitor->szName, HOTSPOT); if (!state->monitor->output->impl->set_cursor(state->monitor->output, buf, HOTSPOT.x, HOTSPOT.y)) return false; wlr_buffer_unlock(state->cursorFrontBuffer); state->cursorFrontBuffer = buf; g_pCompositor->scheduleFrameForMonitor(state->monitor.get()); if (buf) wlr_buffer_lock(buf); return true; } /* Should the cursor be updated after move? */ bool shouldMove() { static auto const* PMODE = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_MODE)->getDataStaticPtr(); return !strcmp(*PMODE, "stick"); } /* Should the cursor be updated after tick? */ bool shouldUpdate() { static auto const* PMODE = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_MODE)->getDataStaticPtr(); return !strcmp(*PMODE, "air"); } /* Handles cursor move events. */ void CDynamicCursors::onCursorMoved(CPointerManager* pointers) { if (!pointers->hasCursor()) return; for (auto& m : g_pCompositor->m_vMonitors) { auto state = pointers->stateFor(m); state->box = pointers->getCursorBoxLogicalForMonitor(state->monitor.lock()); if (state->hardwareFailed || !state->entered) continue; const auto CURSORPOS = pointers->getCursorPosForMonitor(m); m->output->impl->move_cursor(m->output, CURSORPOS.x, CURSORPOS.y); } if (shouldMove()) calculate(); } void CDynamicCursors::onTick(CPointerManager* pointers) { if (shouldUpdate()) calculate(); } void CDynamicCursors::calculate() { static auto const* PMODE = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_MODE)->getDataStaticPtr(); double angle = 0; if (!strcmp(*PMODE, "stick")) angle = calculateStick(); else if (!strcmp(*PMODE, "air")) angle = calculateAir(); // we only consider the angle changed if it is larger than 1 degree if (abs(this->angle - angle) > (PI / 180)) { this->angle = angle; // damage software and change hardware cursor shape g_pPointerManager->damageIfSoftware(); for (auto& m : g_pCompositor->m_vMonitors) { auto state = g_pPointerManager->stateFor(m); if (state->hardwareFailed || !state->entered) continue; g_pPointerManager->attemptHardwareCursor(state); } } } double airFunction(double speed) { static auto const* PFUNCTION = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_FUNCTION)->getDataStaticPtr(); static auto* const* PMASS = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_MASS)->getDataStaticPtr(); double mass = **PMASS; double result = 0; if (!strcmp(*PFUNCTION, "linear")) { result = speed / **PMASS; } else if (!strcmp(*PFUNCTION, "quadratic")) { // (1 / m²) * x², is a quadratic function which will reach 1 at m result = (1.0 / (mass * mass)) * (speed * speed); result *= (speed > 0 ? 1 : -1); } else if (!strcmp(*PFUNCTION, "negative_quadratic")) { float x = std::abs(speed); // (-1 / m²) * (x - m)² + 1, is a quadratic function with the inverse curvature which will reach 1 at m result = (-1.0 / (mass * mass)) * ((x - mass) * (x - mass)) + 1; if (x > mass) result = 1; // need to clamp manually, as the function would decrease again result *= (speed > 0 ? 1 : -1); } else { Debug::log(WARN, "[dynamic-cursors] unknown air function specified"); } return std::clamp(result, -1.0, 1.0); } double CDynamicCursors::calculateAir() { // create samples array int max = g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10; // 100ms worth of history samples.resize(max); // capture current sample samples[samples_index] = Vector2D{g_pPointerManager->pointerPos}; int current = samples_index; samples_index = (samples_index + 1) % max; // increase for next sample int first = samples_index; /* turns out this is not relevant on my systems (should've checked before implementing lol): // motion smooting // fills samples in between with linear approximations // accomodates for mice with low polling rates and monitors with high fps int previous = current == 0 ? max - 1 : current - 1; if (samples[previous] != samples[current]) { int steps = std::abs(samples_last_change - previous); Vector2D amount = (samples[current] - samples[previous]) / steps; int factor = 1; for (int i = (samples_last_change + 1) % max; i != current; i = (i + 1) % max) { samples[i] += amount * factor++; } samples_last_change = current; } else if (samples_last_change == current) { samples_last_change = first; // next is the last then } */ // calculate speed and tilt double speed = (samples[current].x - samples[first].x) / 0.1; return airFunction(speed) * (PI / 3); // 120° in both directions } double CDynamicCursors::calculateStick() { static auto* const* PLENGTH = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_LENGTH)->getDataStaticPtr(); auto pos = g_pPointerManager->pointerPos; // translate to origin end.x -= pos.x; end.y -= pos.y; // normalize double size = end.size(); end.x /= size; end.y /= size; // scale to length end.x *= **PLENGTH; end.y *= **PLENGTH; // calculate angle double angle = -atan(end.x / end.y); if (end.y > 0) angle += PI; angle += PI; // translate back end.x += pos.x; end.y += pos.y; return angle; }