diff --git a/src/render/renderer.cpp b/src/render/renderer.cpp index 5a02f9d..cd4f78d 100644 --- a/src/render/renderer.cpp +++ b/src/render/renderer.cpp @@ -52,7 +52,7 @@ Mat3x3 projectCursorBox(CBox& box, eTransform transform, float rotation, const M /* This renders a texture with damage but rotates the texture around a given hotspot. */ -void renderCursorTextureInternalWithDamage(SP tex, CBox* pBox, const CRegion& damage, float alpha, SP waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) { +void renderCursorTextureInternalWithDamage(SP tex, CBox* pBox, const CRegion& damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) { TRACY_GPU_ZONE("RenderDynamicCursor"); alpha = std::clamp(alpha, 0.f, 1.f);