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https://github.com/virtcode/hypr-dynamic-cursors
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9f40dc905e | |||
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c6473ac2db |
6 changed files with 25 additions and 20 deletions
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@ -14,6 +14,9 @@ commit_pins = [
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["788ae588979c2a1ff8a660f16e3c502ef5796755", "111669a699f998b5eb5a0d5610b5fcb748aab038"], # v0.46.0
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["254fc2bc6000075f660b4b8ed818a6af544d1d64", "111669a699f998b5eb5a0d5610b5fcb748aab038"], # v0.46.1
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["0bd541f2fd902dbfa04c3ea2ccf679395e316887", "111669a699f998b5eb5a0d5610b5fcb748aab038"], # v0.46.2
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["04ac46c54357278fc68f0a95d26347ea0db99496", "261bc1668f7de45b48ba6a40d5d727025575390b"], # v0.47.0
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["75dff7205f6d2bd437abfb4196f700abee92581a", "261bc1668f7de45b48ba6a40d5d727025575390b"], # v0.47.1
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["882f7ad7d2bbfc7440d0ccaef93b1cdd78e8e3ff", "261bc1668f7de45b48ba6a40d5d727025575390b"], # v0.47.2
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]
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[dynamic-cursors]
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@ -6,6 +6,7 @@
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#include <gbm.h>
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#include <hyprland/src/managers/eventLoop/EventLoopTimer.hpp> // required so we don't "unprivate" chrono
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#include <hyprutils/utils/ScopeGuard.hpp>
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#define private public
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#include <hyprland/src/managers/CursorManager.hpp>
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@ -127,8 +128,6 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
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CCursorPassElement::SRenderData data;
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data.tex = texture;
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data.box = box;
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data.syncTimeline = pointers->currentCursorImage.waitTimeline;
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data.syncPoint = pointers->currentCursorImage.waitPoint;
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data.hotspot = pointers->currentCursorImage.hotspot * state->monitor->scale * zoom;
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data.nearest = nearest;
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data.stretchAngle = resultShown.stretch.angle;
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@ -203,8 +202,12 @@ SP<Aquamarine::IBuffer> CDynamicCursors::renderHardware(CPointerManager* pointer
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if (!state->monitor->cursorSwapchain || maxSize != state->monitor->cursorSwapchain->currentOptions().size || state->monitor->cursorSwapchain->currentOptions().length != 3) {
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if (!state->monitor->cursorSwapchain)
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state->monitor->cursorSwapchain = Aquamarine::CSwapchain::create(state->monitor->output->getBackend()->preferredAllocator(), state->monitor->output->getBackend());
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if (!state->monitor->cursorSwapchain) {
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auto backend = state->monitor->output->getBackend();
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auto primary = backend->getPrimary();
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state->monitor->cursorSwapchain = Aquamarine::CSwapchain::create(state->monitor->output->getBackend()->preferredAllocator(), primary ? primary.lock() : backend);
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}
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auto options = state->monitor->cursorSwapchain->currentOptions();
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options.size = maxSize;
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@ -265,7 +268,7 @@ SP<Aquamarine::IBuffer> CDynamicCursors::renderHardware(CPointerManager* pointer
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xbox.rot = resultShown.rotation;
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// use our custom draw function
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renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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g_pHyprOpenGL->end();
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glFlush();
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@ -303,8 +306,11 @@ bool CDynamicCursors::setHardware(CPointerManager* pointers, SP<CPointerManager:
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state->cursorFrontBuffer = buf;
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if (!state->monitor->shouldSkipScheduleFrameOnMouseEvent())
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g_pCompositor->scheduleFrameForMonitor(state->monitor.lock(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_SHAPE);
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state->monitor->scanoutNeedsCursorUpdate = true;
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return true;
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}
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@ -337,11 +343,18 @@ void CDynamicCursors::onCursorMoved(CPointerManager* pointers) {
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recalc = true;
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}
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if (state->hardwareFailed || !state->entered)
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if (!state->entered)
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continue;
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Hyprutils::Utils::CScopeGuard x([m] { m->onCursorMovedOnMonitor(); });
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if (state->hardwareFailed)
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continue;
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const auto CURSORPOS = pointers->getCursorPosForMonitor(m);
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m->output->moveCursor(CURSORPOS);
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state->monitor->scanoutNeedsCursorUpdate = true;
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}
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if (recalc)
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@ -17,8 +17,6 @@ void CCursorPassElement::draw(const CRegion& damage) {
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&data.box,
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data.damage.empty() ? damage : data.damage,
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1.F,
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data.syncTimeline,
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data.syncPoint,
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data.hotspot,
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data.nearest,
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data.stretchAngle,
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@ -13,8 +13,6 @@ class CCursorPassElement : public IPassElement {
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SP<CTexture> tex;
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CBox box;
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CRegion damage;
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SP<CSyncTimeline> syncTimeline;
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int64_t syncPoint = 0;
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Vector2D hotspot;
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bool nearest;
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@ -52,16 +52,9 @@ Mat3x3 projectCursorBox(CBox& box, eTransform transform, float rotation, const M
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/*
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This renders a texture with damage but rotates the texture around a given hotspot.
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*/
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
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TRACY_GPU_ZONE("RenderDynamicCursor");
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if (waitTimeline != nullptr) {
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if (!g_pHyprOpenGL->waitForTimelinePoint(waitTimeline, waitPoint)) {
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Debug::log(ERR, "renderTextureInternalWithDamage: failed to wait for explicit sync point {}", waitPoint);
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return;
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}
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}
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alpha = std::clamp(alpha, 0.f, 1.f);
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if (damage.empty())
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@ -1,4 +1,4 @@
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprland/src/helpers/math/Math.hpp>
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
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