fix: use new shader storage like hl

7374a023ef
This commit is contained in:
Virt 2025-03-29 20:54:45 +01:00
commit fecc7b9b82

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@ -72,9 +72,9 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const C
CShader* shader = nullptr;
switch (tex->m_iType) {
case TEXTURE_RGBA: shader = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->m_shRGBA; break;
case TEXTURE_RGBX: shader = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->m_shRGBX; break;
case TEXTURE_EXTERNAL: shader = &g_pHyprOpenGL->m_RenderData.pCurrentMonData->m_shEXT; break;
case TEXTURE_RGBA: shader = &g_pHyprOpenGL->m_shaders->m_shRGBA; break;
case TEXTURE_RGBX: shader = &g_pHyprOpenGL->m_shaders->m_shRGBX; break;
case TEXTURE_EXTERNAL: shader = &g_pHyprOpenGL->m_shaders->m_shEXT; break;
default: RASSERT(false, "tex->m_iTarget unsupported!");
}