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https://github.com/virtcode/hypr-dynamic-cursors
synced 2025-09-19 16:13:21 +02:00
chore: more abstraction and other refactors
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9 changed files with 263 additions and 175 deletions
19
src/mode/Mode.hpp
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19
src/mode/Mode.hpp
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#pragma once
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#include <hyprutils/math/Vector2D.hpp>
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using namespace Hyprutils::Math;
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/* specifies when a mode wants to be updated */
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enum EModeUpdate {
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MOVE, // on mouse move
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TICK // on tick (i.e. every frame)
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};
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class IMode {
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public:
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/* returns the desired updating strategy for the given mode */
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virtual EModeUpdate strategy() = 0;
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/* updates the calculations and returns the new angle */
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virtual double update(Vector2D pos) = 0;
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};
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34
src/mode/ModeRotate.cpp
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34
src/mode/ModeRotate.cpp
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#include "../globals.hpp"
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#include "ModeRotate.hpp"
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EModeUpdate CModeRotate::strategy() {
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return MOVE;
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}
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double CModeRotate::update(Vector2D pos) {
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static auto* const* PLENGTH = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_LENGTH)->getDataStaticPtr();
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// translate to origin
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end.x -= pos.x;
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end.y -= pos.y;
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// normalize
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double size = end.size();
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end.x /= size;
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end.y /= size;
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// scale to length
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end.x *= **PLENGTH;
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end.y *= **PLENGTH;
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// calculate angle
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double angle = -std::atan(end.x / end.y);
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if (end.y > 0) angle += PI;
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angle += PI;
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// translate back
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end.x += pos.x;
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end.y += pos.y;
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return angle;
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}
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18
src/mode/ModeRotate.hpp
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18
src/mode/ModeRotate.hpp
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#include "Mode.hpp"
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#include <hyprutils/math/Vector2D.hpp>
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/*
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this modes simulates a stick being dragged on one end
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this results in a rotating mouse cursor
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*/
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class CModeRotate : public IMode {
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public:
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virtual EModeUpdate strategy();
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virtual double update(Vector2D pos);
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private:
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// end of the simulated stick
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Vector2D end;
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};
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56
src/mode/ModeTilt.cpp
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56
src/mode/ModeTilt.cpp
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#include "ModeTilt.hpp"
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#include "../globals.hpp"
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#include <hyprland/src/Compositor.hpp>
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double function(double speed) {
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static auto const* PFUNCTION = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_FUNCTION)->getDataStaticPtr();
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static auto* const* PMASS = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_MASS)->getDataStaticPtr();
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double mass = **PMASS;
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double result = 0;
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if (!strcmp(*PFUNCTION, "linear")) {
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result = speed / **PMASS;
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} else if (!strcmp(*PFUNCTION, "quadratic")) {
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// (1 / m²) * x², is a quadratic function which will reach 1 at m
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result = (1.0 / (mass * mass)) * (speed * speed);
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result *= (speed > 0 ? 1 : -1);
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} else if (!strcmp(*PFUNCTION, "negative_quadratic")) {
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float x = std::abs(speed);
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// (-1 / m²) * (x - m)² + 1, is a quadratic function with the inverse curvature which will reach 1 at m
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result = (-1.0 / (mass * mass)) * ((x - mass) * (x - mass)) + 1;
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if (x > mass) result = 1; // need to clamp manually, as the function would decrease again
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result *= (speed > 0 ? 1 : -1);
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} else
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Debug::log(WARN, "[dynamic-cursors] unknown air function specified");
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return std::clamp(result, -1.0, 1.0);
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}
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EModeUpdate CModeTilt::strategy() {
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return TICK;
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}
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double CModeTilt::update(Vector2D pos) {
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// create samples array
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int max = g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10; // 100ms worth of history
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samples.resize(max);
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// capture current sample
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samples[samples_index] = Vector2D{pos};
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int current = samples_index;
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samples_index = (samples_index + 1) % max; // increase for next sample
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int first = samples_index;
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// calculate speed and tilt
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double speed = (samples[current].x - samples[first].x) / 0.1;
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return function(speed) * (PI / 3); // 120° in both directions
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}
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16
src/mode/ModeTilt.hpp
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16
src/mode/ModeTilt.hpp
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#include "Mode.hpp"
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#include <hyprutils/math/Vector2D.hpp>
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#include <vector>
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class CModeTilt : public IMode {
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public:
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virtual EModeUpdate strategy();
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virtual double update(Vector2D pos);
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private:
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// ring buffer of last position samples
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std::vector<Vector2D> samples;
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int samples_index = 0;
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};
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