fix: failed build with eventfd changes

6ffde36466

---------

Co-authored-by: Virt <41426325+VirtCode@users.noreply.github.com>
This commit is contained in:
Gilang ramadhan 2025-03-18 23:56:07 +07:00 committed by GitHub
commit c6473ac2db
Failed to generate hash of commit
6 changed files with 6 additions and 16 deletions

View file

@ -127,8 +127,6 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
CCursorPassElement::SRenderData data;
data.tex = texture;
data.box = box;
data.syncTimeline = pointers->currentCursorImage.waitTimeline;
data.syncPoint = pointers->currentCursorImage.waitPoint;
data.hotspot = pointers->currentCursorImage.hotspot * state->monitor->scale * zoom;
data.nearest = nearest;
data.stretchAngle = resultShown.stretch.angle;
@ -265,7 +263,7 @@ SP<Aquamarine::IBuffer> CDynamicCursors::renderHardware(CPointerManager* pointer
xbox.rot = resultShown.rotation;
// use our custom draw function
renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
g_pHyprOpenGL->end();
glFlush();