feat: aquamarine support

This commit is contained in:
Virt 2024-07-21 15:38:46 +02:00
commit 921bb9d153
11 changed files with 105 additions and 395 deletions

View file

@ -38,7 +38,7 @@ This plugin is still very early in its development. There are also multiple thin
- [ ] pendulum simulation
- [X] per-shape length and starting angle (if possible)
- [X] cursor shake to find
- [ ] overdue refactoring (wait for aquamarine merge)
- [X] overdue refactoring (wait for aquamarine merge)
- [ ] ~~inverted cursor?~~ (i think out of scope here, but see the [inverted branch](https://github.com/VirtCode/hypr-dynamic-cursors/tree/inverted))
- [ ] hyprcursor magified shape
@ -57,8 +57,6 @@ hyprpm add https://github.com/virtcode/hypr-dynamic-cursors
hyprpm enable dynamic-cursors
```
Compatibility with other plugins is not guaranteed. It probably should work with most plugins, unless they also change your cursor's behaviour. It will however work with any cursor theme.
### NixOS
Add this flake to your inputs, note that using a mismatched/unsupported Hyprland release will fail to build or load the plugin:
@ -228,6 +226,11 @@ To rotate the cursor smoothly, the cursor shape needs to be changed quite often.
If you have any ideas to improve performance, let me know!
## compatibility
Compatibility with other plugins is not guaranteed. It probably should work with most plugins, unless they also change your cursor's behaviour. It will however work with any cursor theme.
Also, this plugin won't work if your hardware cusors rely on `cursor:allow_dumb_copy = true`, which is probably the case if you are on nvidia. You'll probably have to wait until hardware cursors are correctly supported on Hyprland.
## development
To work on this plugin, you can clone this repository and use the Makefile to build it. I suggest opening a nested Hyprland session, and loading the plugin there:

View file

@ -7,5 +7,5 @@ build = [
]
commit_pins = [
# v Hyprland v hypr-dynamic-cursors
["918d8340afd652b011b937d29d5eea0be08467f5", "359a66967c631e53a233628d85aa6f08be4d9269"], # v0.41.2
["918d8340afd652b011b937d29d5eea0be08467f5", "f0409be76564171a97a792deabab3bd0528fe40c"], # v0.41.2
]

View file

@ -1,12 +1,14 @@
#include "config/config.hpp"
#include "mode/Mode.hpp"
#include "src/debug/Log.hpp"
#include "src/helpers/math/Math.hpp"
#include "src/managers/eventLoop/EventLoopManager.hpp"
#include <cmath>
#include <cstdlib>
#include <cstring>
#include <hyprlang.hpp>
#include <gbm.h>
#define private public
#include <hyprland/src/managers/PointerManager.hpp>
@ -15,13 +17,8 @@
#undef private
#include <hyprland/src/config/ConfigValue.hpp>
#include "hyprland/cursor.hpp"
#include <hyprland/src/protocols/core/Compositor.hpp>
#include <hyprland/wlr/interfaces/wlr_output.h>
#include <hyprland/wlr/render/interface.h>
#include <hyprland/wlr/render/wlr_renderer.h>
#include "cursor.hpp"
#include "renderer.hpp"
@ -97,7 +94,7 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
box.rot = resultShown.rotation;
// now pass the hotspot to rotate around
renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, nullptr, 0, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
if (pointers->currentCursorImage.surface)
pointers->currentCursorImage.surface->resource()->frame(now);
@ -134,56 +131,52 @@ void CDynamicCursors::damageSoftware(CPointerManager* pointers) {
This function reimplements the hardware cursor buffer drawing.
It is largely copied from hyprland, but adjusted to allow the cursor to be rotated.
*/
wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture) {
static auto* const* PHW_DEBUG= (Hyprlang::INT* const*) getConfig(CONFIG_HW_DEBUG);
SP<Aquamarine::IBuffer> CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture) {
static auto* const* PHW_DEBUG = (Hyprlang::INT* const*) getConfig(CONFIG_HW_DEBUG);
static auto* const* PNEAREST = (Hyprlang::INT* const*) getConfig(CONFIG_SHAKE_NEAREST);
auto output = state->monitor->output;
auto maxSize = output->cursorPlaneSize();
auto zoom = resultShown.scale;
auto size = pointers->currentCursorImage.size * zoom;
int diagonal = size.size();
Vector2D padding = {diagonal, diagonal};
auto cursorSize = pointers->currentCursorImage.size * zoom;
int cursorDiagonal = cursorSize.size();
auto cursorPadding = Vector2D{cursorDiagonal, cursorDiagonal};
auto targetSize = cursorSize + cursorPadding * 2;
// we try to allocate a buffer with padding, see software damage
auto target = size + padding * 2;
if (output->impl->get_cursor_size) {
int w, h;
output->impl->get_cursor_size(output, &w, &h);
if (w < target.x || h < target.y) {
Debug::log(TRACE, "hardware cursor too big! {} > {}x{}", pointers->currentCursorImage.size, w, h);
return nullptr;
}
target.x = w;
target.y = h;
}
if (target.x <= 0 || target.y <= 0) {
Debug::log(TRACE, "hw cursor for output {} failed the size checks ({}x{} is invalid)", state->monitor->szName, target.x, target.y);
if (maxSize == Vector2D{})
return nullptr;
}
if (!output->cursor_swapchain || target != Vector2D{output->cursor_swapchain->width, output->cursor_swapchain->height}) {
wlr_drm_format fmt = {0};
if (!output_pick_cursor_format(output, &fmt)) {
Debug::log(TRACE, "Failed to pick cursor format");
if (maxSize != Vector2D{-1, -1}) {
if (targetSize.x > maxSize.x || targetSize.y > maxSize.y) {
Debug::log(TRACE, "hardware cursor too big! {} > {}", pointers->currentCursorImage.size, maxSize);
return nullptr;
}
} else
maxSize = targetSize;
wlr_swapchain_destroy(output->cursor_swapchain);
output->cursor_swapchain = wlr_swapchain_create(output->allocator, target.x, target.y, &fmt);
wlr_drm_format_finish(&fmt);
if (!state->monitor->cursorSwapchain || maxSize != state->monitor->cursorSwapchain->currentOptions().size) {
if (!output->cursor_swapchain) {
Debug::log(TRACE, "Failed to create cursor swapchain");
if (!state->monitor->cursorSwapchain)
state->monitor->cursorSwapchain = Aquamarine::CSwapchain::create(state->monitor->output->getBackend()->preferredAllocator(), state->monitor->output->getBackend());
auto options = state->monitor->cursorSwapchain->currentOptions();
options.size = maxSize;
options.length = 2;
options.scanout = true;
options.cursor = true;
options.multigpu = state->monitor->output->getBackend()->preferredAllocator()->drmFD() != g_pCompositor->m_iDRMFD;
// We do not set the format. If it's unset (DRM_FORMAT_INVALID) then the swapchain will pick for us,
// but if it's set, we don't wanna change it.
if (!state->monitor->cursorSwapchain->reconfigure(options)) {
Debug::log(TRACE, "Failed to reconfigure cursor swapchain");
return nullptr;
}
}
wlr_buffer* buf = wlr_swapchain_acquire(output->cursor_swapchain, nullptr);
auto buf = state->monitor->cursorSwapchain->next(nullptr);
if (!buf) {
Debug::log(TRACE, "Failed to acquire a buffer from the cursor swapchain");
return nullptr;
@ -192,9 +185,40 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
CRegion damage = {0, 0, INT16_MAX, INT16_MAX};
g_pHyprRenderer->makeEGLCurrent();
g_pHyprOpenGL->m_RenderData.pMonitor = state->monitor.get(); // has to be set cuz allocs
g_pHyprOpenGL->m_RenderData.pMonitor = state->monitor.get();
auto RBO = g_pHyprRenderer->getOrCreateRenderbuffer(buf, state->monitor->cursorSwapchain->currentOptions().format);
if (!RBO) {
// dumb copy won't work with this plugin, as we just copy the buffer, and can't apply transformations to it
Debug::log(TRACE, "Failed to create cursor RB with format {}, mod {}", buf->dmabuf().format, buf->dmabuf().modifier);
static auto PDUMB = CConfigValue<Hyprlang::INT>("cursor:allow_dumb_copy");
if (!*PDUMB)
return nullptr;
auto bufData = buf->beginDataPtr(0);
auto bufPtr = std::get<0>(bufData);
// clear buffer
memset(bufPtr, 0, std::get<2>(bufData));
auto texBuffer = pointers->currentCursorImage.pBuffer ? pointers->currentCursorImage.pBuffer : pointers->currentCursorImage.surface->resource()->current.buffer;
if (texBuffer) {
auto textAttrs = texBuffer->shm();
auto texData = texBuffer->beginDataPtr(GBM_BO_TRANSFER_WRITE);
auto texPtr = std::get<0>(texData);
Debug::log(TRACE, "cursor texture {}x{} {} {} {}", textAttrs.size.x, textAttrs.size.y, (void*)texPtr, textAttrs.format, textAttrs.stride);
// copy cursor texture
for (int i = 0; i < texBuffer->shm().size.y; i++)
memcpy(bufPtr + i * buf->dmabuf().strides[0], texPtr + i * textAttrs.stride, textAttrs.stride);
}
buf->endDataPtr();
return buf;
}
const auto RBO = g_pHyprRenderer->getOrCreateRenderbuffer(buf, DRM_FORMAT_ARGB8888);
RBO->bind();
g_pHyprOpenGL->beginSimple(state->monitor.get(), damage, RBO);
@ -204,18 +228,19 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
else
g_pHyprOpenGL->clear(CColor{0.F, 0.F, 0.F, 0.F});
// the box should start in the middle portion, rotate by our calculated amount
CBox xbox = {padding, Vector2D{pointers->currentCursorImage.size / pointers->currentCursorImage.scale * state->monitor->scale * zoom}.round()};
CBox xbox = {cursorPadding, Vector2D{pointers->currentCursorImage.size / pointers->currentCursorImage.scale * state->monitor->scale * zoom}.round()};
xbox.rot = resultShown.rotation;
// use our custom draw function
renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
g_pHyprOpenGL->end();
glFlush();
g_pHyprOpenGL->m_RenderData.pMonitor = nullptr;
wlr_buffer_unlock(buf);
g_pHyprRenderer->onRenderbufferDestroy(RBO.get());
return buf;
}
@ -224,33 +249,28 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
Implements the hardware cursor setting.
It is also mostly the same as stock hyprland, but with the hotspot translated more into the middle.
*/
bool CDynamicCursors::setHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, wlr_buffer* buf) {
if (!state->monitor->output->impl->set_cursor)
bool CDynamicCursors::setHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<Aquamarine::IBuffer> buf) {
if (!(state->monitor->output->getBackend()->capabilities() & Aquamarine::IBackendImplementation::eBackendCapabilities::AQ_BACKEND_CAPABILITY_POINTER))
return false;
auto P_MONITOR = state->monitor.lock();
if (!P_MONITOR->output->cursor_swapchain) return false;
auto PMONITOR = state->monitor.lock();
// we need to transform the hotspot manually as we need to indent it by the padding
int diagonal = pointers->currentCursorImage.size.size();
Vector2D padding = {diagonal, diagonal};
const auto HOTSPOT = CBox{((pointers->currentCursorImage.hotspot * P_MONITOR->scale) + padding) * resultShown.scale, {0, 0}}
.transform(wlTransformToHyprutils(wlr_output_transform_invert(P_MONITOR->transform)), P_MONITOR->output->cursor_swapchain->width, P_MONITOR->output->cursor_swapchain->height)
const auto HOTSPOT = CBox{((pointers->currentCursorImage.hotspot * PMONITOR->scale) + padding) * resultShown.scale, {0, 0}}
.transform(wlTransformToHyprutils(invertTransform(PMONITOR->transform)), PMONITOR->cursorSwapchain->currentOptions().size.x, PMONITOR->cursorSwapchain->currentOptions().size.y)
.pos();
Debug::log(TRACE, "[pointer] hw transformed hotspot for {}: {}", state->monitor->szName, HOTSPOT);
if (!state->monitor->output->impl->set_cursor(state->monitor->output, buf, HOTSPOT.x, HOTSPOT.y))
if (!state->monitor->output->setCursor(buf, HOTSPOT))
return false;
wlr_buffer_unlock(state->cursorFrontBuffer);
state->cursorFrontBuffer = buf;
g_pCompositor->scheduleFrameForMonitor(state->monitor.get());
if (buf)
wlr_buffer_lock(buf);
g_pCompositor->scheduleFrameForMonitor(state->monitor.get(), Aquamarine::IOutput::AQ_SCHEDULE_CURSOR_SHAPE);
return true;
}
@ -271,7 +291,7 @@ void CDynamicCursors::onCursorMoved(CPointerManager* pointers) {
continue;
const auto CURSORPOS = pointers->getCursorPosForMonitor(m);
m->output->impl->move_cursor(m->output, CURSORPOS.x, CURSORPOS.y);
m->output->moveCursor(CURSORPOS);
}
calculate(MOVE);

View file

@ -26,9 +26,9 @@ class CDynamicCursors {
/* hook on damageIfSoftware*/
void damageSoftware(CPointerManager* pointers);
/* hook on renderHWCursorBuffer */
wlr_buffer* renderHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture);
SP<Aquamarine::IBuffer> renderHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture);
/* hook on setHWCursorBuffer */
bool setHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, wlr_buffer* buf);
bool setHardware(CPointerManager* pointers, SP<CPointerManager::SMonitorPointerState> state, SP<Aquamarine::IBuffer> buf);
/* hook on setCursorFromName */
void setShape(const std::string& name);

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@ -1,137 +0,0 @@
#include <hyprland/src/managers/PointerManager.hpp>
#include <hyprland/src/Compositor.hpp>
#include <hyprland/wlr/interfaces/wlr_output.h>
#include <hyprland/wlr/render/interface.h>
#include <hyprland/wlr/render/wlr_renderer.h>
/*
The following functions are copied 1:1 from the hyprland codebase.
This is nessecary, as these are static interop functions which wlroots which are not accessible through headers.
Will probably be obsolete anyway after https://github.com/hyprwm/Hyprland/pull/6608
*/
// TODO: make nicer
// this will come with the eventual rewrite of wlr_drm, etc...
bool wlr_drm_format_intersect(wlr_drm_format* dst, const wlr_drm_format* a, const wlr_drm_format* b) {
ASSERT(a->format == b->format);
size_t capacity = a->len < b->len ? a->len : b->len;
uint64_t* modifiers = (uint64_t*)malloc(sizeof(*modifiers) * capacity);
if (!modifiers)
return false;
struct wlr_drm_format fmt = {
.format = a->format,
.len = 0,
.capacity = capacity,
.modifiers = modifiers,
};
for (size_t i = 0; i < a->len; i++) {
for (size_t j = 0; j < b->len; j++) {
if (a->modifiers[i] == b->modifiers[j]) {
ASSERT(fmt.len < fmt.capacity);
fmt.modifiers[fmt.len++] = a->modifiers[i];
break;
}
}
}
wlr_drm_format_finish(dst);
*dst = fmt;
return true;
}
bool wlr_drm_format_copy(wlr_drm_format* dst, const wlr_drm_format* src) {
ASSERT(src->len <= src->capacity);
uint64_t* modifiers = (uint64_t*)malloc(sizeof(*modifiers) * src->len);
if (!modifiers)
return false;
memcpy(modifiers, src->modifiers, sizeof(*modifiers) * src->len);
wlr_drm_format_finish(dst);
dst->capacity = src->len;
dst->len = src->len;
dst->format = src->format;
dst->modifiers = modifiers;
return true;
}
const wlr_drm_format_set* wlr_renderer_get_render_formats(wlr_renderer* r) {
if (!r->impl->get_render_formats)
return nullptr;
return r->impl->get_render_formats(r);
}
bool output_pick_format(wlr_output* output, const wlr_drm_format_set* display_formats, wlr_drm_format* format, uint32_t fmt) {
const wlr_drm_format_set* render_formats = wlr_renderer_get_render_formats(g_pCompositor->m_sWLRRenderer);
if (render_formats == NULL) {
wlr_log(WLR_ERROR, "Failed to get render formats");
return false;
}
const wlr_drm_format* render_format = wlr_drm_format_set_get(render_formats, fmt);
if (render_format == NULL) {
wlr_log(WLR_DEBUG, "Renderer doesn't support format 0x%" PRIX32, fmt);
return false;
}
if (display_formats != NULL) {
const wlr_drm_format* display_format = wlr_drm_format_set_get(display_formats, fmt);
if (display_format == NULL) {
wlr_log(WLR_DEBUG, "Output doesn't support format 0x%" PRIX32, fmt);
return false;
}
if (!wlr_drm_format_intersect(format, display_format, render_format)) {
wlr_log(WLR_DEBUG,
"Failed to intersect display and render "
"modifiers for format 0x%" PRIX32 " on output %s",
fmt, output->name);
return false;
}
} else {
// The output can display any format
if (!wlr_drm_format_copy(format, render_format))
return false;
}
if (format->len == 0) {
wlr_drm_format_finish(format);
wlr_log(WLR_DEBUG, "Failed to pick output format");
return false;
}
return true;
}
bool output_pick_cursor_format(struct wlr_output* output, struct wlr_drm_format* format) {
struct wlr_allocator* allocator = output->allocator;
ASSERT(allocator != NULL);
const struct wlr_drm_format_set* display_formats = NULL;
if (output->impl->get_cursor_formats) {
display_formats = output->impl->get_cursor_formats(output, allocator->buffer_caps);
if (display_formats == NULL) {
wlr_log(WLR_DEBUG, "Failed to get cursor display formats");
return false;
}
}
// Note: taken from https://gitlab.freedesktop.org/wlroots/wlroots/-/merge_requests/4596/diffs#diff-content-e3ea164da86650995728d70bd118f6aa8c386797
// If this fails to find a shared modifier try to use a linear
// modifier. This avoids a scenario where the hardware cannot render to
// linear textures but only linear textures are supported for cursors,
// as is the case with Nvidia and VmWare GPUs
if (!output_pick_format(output, display_formats, format, DRM_FORMAT_ARGB8888)) {
// Clear the format as output_pick_format doesn't zero it
memset(format, 0, sizeof(*format));
return output_pick_format(output, NULL, format, DRM_FORMAT_ARGB8888);
}
return true;
}

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@ -1,13 +0,0 @@
#include <hyprland/src/managers/PointerManager.hpp>
/*
The following functions are copied 1:1 from the hyprland codebase.
This is nessecary, as these are static interop functions which wlroots which are not accessible through headers.
Will probably be obsolete anyway after https://github.com/hyprwm/Hyprland/pull/6608
*/
bool wlr_drm_format_intersect(wlr_drm_format* dst, const wlr_drm_format* a, const wlr_drm_format* b);
bool wlr_drm_format_copy(wlr_drm_format* dst, const wlr_drm_format* src);
const wlr_drm_format_set* wlr_renderer_get_render_formats(wlr_renderer* r);
bool output_pick_format(wlr_output* output, const wlr_drm_format_set* display_formats, wlr_drm_format* format, uint32_t fmt);
bool output_pick_cursor_format(struct wlr_output* output, struct wlr_drm_format* format);

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@ -1,155 +0,0 @@
#include <hyprland/src/Compositor.hpp>
/*
The following functions are copied 1:1 from the hyprland codebase.
This is nessecary because we cannot use functions which are not declared in any header.
*/
void matrixIdentity(float mat[9]) {
static const float identity[9] = {
1.0f, 0.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 0.0f, 1.0f,
};
memcpy(mat, identity, sizeof(identity));
}
void matrixMultiply(float mat[9], const float a[9], const float b[9]) {
float product[9];
product[0] = a[0] * b[0] + a[1] * b[3] + a[2] * b[6];
product[1] = a[0] * b[1] + a[1] * b[4] + a[2] * b[7];
product[2] = a[0] * b[2] + a[1] * b[5] + a[2] * b[8];
product[3] = a[3] * b[0] + a[4] * b[3] + a[5] * b[6];
product[4] = a[3] * b[1] + a[4] * b[4] + a[5] * b[7];
product[5] = a[3] * b[2] + a[4] * b[5] + a[5] * b[8];
product[6] = a[6] * b[0] + a[7] * b[3] + a[8] * b[6];
product[7] = a[6] * b[1] + a[7] * b[4] + a[8] * b[7];
product[8] = a[6] * b[2] + a[7] * b[5] + a[8] * b[8];
memcpy(mat, product, sizeof(product));
}
void matrixTranslate(float mat[9], float x, float y) {
float translate[9] = {
1.0f, 0.0f, x, 0.0f, 1.0f, y, 0.0f, 0.0f, 1.0f,
};
wlr_matrix_multiply(mat, mat, translate);
}
void matrixScale(float mat[9], float x, float y) {
float scale[9] = {
x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
};
matrixMultiply(mat, mat, scale);
}
void matrixRotate(float mat[9], float rad) {
float rotate[9] = {
cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
};
wlr_matrix_multiply(mat, mat, rotate);
}
static std::unordered_map<eTransform, std::array<float, 9>> transforms = {
{HYPRUTILS_TRANSFORM_NORMAL,
{
1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_90,
{
0.0f,
1.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_180,
{
-1.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_270,
{
0.0f,
-1.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED,
{
-1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED_90,
{
0.0f,
1.0f,
0.0f,
1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED_180,
{
1.0f,
0.0f,
0.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
{HYPRUTILS_TRANSFORM_FLIPPED_270,
{
0.0f,
-1.0f,
0.0f,
-1.0f,
0.0f,
0.0f,
0.0f,
0.0f,
1.0f,
}},
};
void matrixTransform(float mat[9], eTransform transform) {
matrixMultiply(mat, mat, transforms.at(transform).data());
}

View file

@ -1,14 +0,0 @@
#include <hyprland/src/Compositor.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
/*
The following functions are copied 1:1 from the hyprland codebase.
This is nessecary because we cannot use functions which are not declared in any header.
*/
void matrixTransform(float mat[9], eTransform transform);
void matrixTranslate(float mat[9], float x, float y);
void matrixScale(float mat[9], float x, float y);
void matrixMultiply(float mat[9], const float a[9], const float b[9]);
void matrixIdentity(float mat[9]);
void matrixRotate(float mat[9], float rad);

View file

@ -32,16 +32,16 @@ void hkDamageIfSoftware(void* thisptr) {
else (*(origDamageIfSoftware)g_pDamageIfSoftwareHook->m_pOriginal)(thisptr);
}
typedef wlr_buffer* (*origRenderHWCursorBuffer)(void*, SP<CPointerManager::SMonitorPointerState>, SP<CTexture>);
typedef SP<Aquamarine::IBuffer> (*origRenderHWCursorBuffer)(void*, SP<CPointerManager::SMonitorPointerState>, SP<CTexture>);
inline CFunctionHook* g_pRenderHWCursorBufferHook = nullptr;
wlr_buffer* hkRenderHWCursorBuffer(void* thisptr, SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture) {
SP<Aquamarine::IBuffer> hkRenderHWCursorBuffer(void* thisptr, SP<CPointerManager::SMonitorPointerState> state, SP<CTexture> texture) {
if (isEnabled()) return g_pDynamicCursors->renderHardware((CPointerManager*) thisptr, state, texture);
else return (*(origRenderHWCursorBuffer)g_pRenderHWCursorBufferHook->m_pOriginal)(thisptr, state, texture);
}
typedef bool (*origSetHWCursorBuffer)(void*, SP<CPointerManager::SMonitorPointerState>, wlr_buffer*);
typedef bool (*origSetHWCursorBuffer)(void*, SP<CPointerManager::SMonitorPointerState>, SP<Aquamarine::IBuffer>);
inline CFunctionHook* g_pSetHWCursorBufferHook = nullptr;
bool hkSetHWCursorBuffer(void* thisptr, SP<CPointerManager::SMonitorPointerState> state, wlr_buffer* buffer) {
bool hkSetHWCursorBuffer(void* thisptr, SP<CPointerManager::SMonitorPointerState> state, SP<Aquamarine::IBuffer> buffer) {
if (isEnabled()) return g_pDynamicCursors->setHardware((CPointerManager*) thisptr, state, buffer);
else return (*(origSetHWCursorBuffer)g_pSetHWCursorBufferHook->m_pOriginal)(thisptr, state, buffer);
}

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@ -11,7 +11,6 @@
#include <hyprland/src/config/ConfigValue.hpp>
#include "renderer.hpp"
#include "hyprland/math.hpp"
/*
This is the projectBox method from hyprland, but with support for rotation around a point, the hotspot.
@ -44,7 +43,7 @@ void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotat
matrixTranslate(mat, -hotspot.x, -hotspot.y);
}
wlr_matrix_scale(mat, width, height);
matrixScale(mat, width, height);
if (transform != HYPRUTILS_TRANSFORM_NORMAL) {
matrixTranslate(mat, 0.5, 0.5);
@ -58,9 +57,16 @@ void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotat
/*
This renders a texture with damage but rotates the texture around a given hotspot.
*/
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
TRACY_GPU_ZONE("RenderDynamicCursor");
if (waitTimeline != nullptr) {
if (!g_pHyprOpenGL->waitForTimelinePoint(waitTimeline, waitPoint)) {
Debug::log(ERR, "renderTextureInternalWithDamage: failed to wait for explicit sync point {}", waitPoint);
return;
}
}
alpha = std::clamp(alpha, 0.f, 1.f);
if (damage->empty())
@ -70,12 +76,12 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
g_pHyprOpenGL->m_RenderData.renderModif.applyToBox(newBox);
// get transform
const auto TRANSFORM = wlTransformToHyprutils(wlr_output_transform_invert(!g_pHyprOpenGL->m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : g_pHyprOpenGL->m_RenderData.pMonitor->transform));
const auto TRANSFORM = wlTransformToHyprutils(invertTransform(!g_pHyprOpenGL->m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : g_pHyprOpenGL->m_RenderData.pMonitor->transform));
float matrix[9];
projectCursorBox(matrix, newBox, TRANSFORM, newBox.rot, g_pHyprOpenGL->m_RenderData.monitorProjection.data(), hotspot, stretchAngle, stretch);
float glMatrix[9];
wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
matrixMultiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
CShader* shader = nullptr;
@ -102,7 +108,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
#ifndef GLES2
glUniformMatrix3fv(shader->proj, 1, GL_TRUE, glMatrix);
#else
wlr_matrix_transpose(glMatrix, glMatrix);
matrixTranspose(glMatrix, glMatrix);
glUniformMatrix3fv(shader->proj, 1, GL_FALSE, glMatrix);
#endif
glUniform1i(shader->tex, 0);
@ -111,7 +117,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
glUniform1i(shader->discardAlpha, 0);
CBox transformedBox = newBox;
transformedBox.transform(wlTransformToHyprutils(wlr_output_transform_invert(g_pHyprOpenGL->m_RenderData.pMonitor->transform)), g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
transformedBox.transform(wlTransformToHyprutils(invertTransform(g_pHyprOpenGL->m_RenderData.pMonitor->transform)), g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecTransformedSize.y);
const auto TOPLEFT = Vector2D(transformedBox.x, transformedBox.y);
const auto FULLSIZE = Vector2D(transformedBox.width, transformedBox.height);

View file

@ -1,4 +1,4 @@
#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);