feat: stretch mode

This commit is contained in:
Virt 2024-07-02 15:35:37 +02:00
commit 5fee8c5545
18 changed files with 234 additions and 79 deletions

View file

@ -1,4 +1,5 @@
#include "globals.hpp"
#include "mode/Mode.hpp"
#include "src/debug/Log.hpp"
#include "src/managers/eventLoop/EventLoopManager.hpp"
@ -61,6 +62,7 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
return;
auto state = pointers->stateFor(pMonitor);
auto zoom = resultShown.scale;
if ((!state->hardwareFailed && state->softwareLocks == 0)) {
return;
@ -88,10 +90,10 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
box.h *= zoom;
// we rotate the cursor by our calculated amount
box.rot = this->angle;
box.rot = resultShown.rotation;
// now pass the hotspot to rotate around
renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST);
renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
}
/*
@ -101,6 +103,7 @@ It is largely identical to hyprlands implementation, but expands the damage reag
void CDynamicCursors::damageSoftware(CPointerManager* pointers) {
// we damage a 3x3 area around the cursor, to accomodate for all possible hotspots and rotations
auto zoom = resultShown.scale;
Vector2D size = pointers->currentCursorImage.size / pointers->currentCursorImage.scale * zoom;
CBox b = CBox{pointers->pointerPos, size * 3}.translate(-(pointers->currentCursorImage.hotspot * zoom + size));
@ -126,6 +129,7 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
static auto* const* PNEAREST = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_SHAKE_NEAREST)->getDataStaticPtr();
auto output = state->monitor->output;
auto zoom = resultShown.scale;
auto size = pointers->currentCursorImage.size * zoom;
// we try to allocate a buffer that is thrice as big, see software rendering
@ -189,10 +193,10 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
// the box should start in the middle portion, rotate by our calculated amount
CBox xbox = {size, Vector2D{pointers->currentCursorImage.size / pointers->currentCursorImage.scale * state->monitor->scale * zoom}.round()};
xbox.rot = this->angle;
xbox.rot = resultShown.rotation;
// use our custom draw function
renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST);
renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
g_pHyprOpenGL->end();
glFlush();
@ -215,7 +219,7 @@ bool CDynamicCursors::setHardware(CPointerManager* pointers, SP<CPointerManager:
if (!P_MONITOR->output->cursor_swapchain) return false;
// we need to transform the hotspot manually as we need to indent it by the size
const auto HOTSPOT = CBox{((pointers->currentCursorImage.hotspot * P_MONITOR->scale) + pointers->currentCursorImage.size) * zoom, {0, 0}}
const auto HOTSPOT = CBox{((pointers->currentCursorImage.hotspot * P_MONITOR->scale) + pointers->currentCursorImage.size) * resultShown.scale, {0, 0}}
.transform(wlTransformToHyprutils(wlr_output_transform_invert(P_MONITOR->transform)), P_MONITOR->output->cursor_swapchain->width, P_MONITOR->output->cursor_swapchain->height)
.pos();
@ -269,6 +273,7 @@ IMode* CDynamicCursors::currentMode() {
if (!strcmp(*PMODE, "rotate")) return &rotate;
else if (!strcmp(*PMODE, "tilt")) return &tilt;
else if (!strcmp(*PMODE, "stretch")) return &stretch;
else return nullptr;
}
@ -280,33 +285,26 @@ void CDynamicCursors::calculate(EModeUpdate type) {
IMode* mode = currentMode();
// calculate angle and zoom
double angle = 0;
if (mode) {
if (mode->strategy() == type) angle = mode->update(g_pPointerManager->pointerPos);
else angle = this->angle;
}
if (mode->strategy() == type) resultMode = mode->update(g_pPointerManager->pointerPos);
} else resultMode = SModeResult();
double zoom = 1;
if (**PSHAKE) {
if (type == TICK) zoom = shake.update(g_pPointerManager->pointerPos);
else zoom = this->zoom;
}
if (zoom > 1 && !**PSHAKE_EFFECTS) angle = 0;
if (type == TICK) resultShake = shake.update(g_pPointerManager->pointerPos);
if (
std::abs(this->angle - angle) > ((PI / 180) * **PTHRESHOLD) ||
this->zoom - zoom != 0 // we don't have a threshold here as this will not happen that often
) {
this->zoom = zoom;
this->angle = angle;
// reset mode results if shaking
if (resultShake > 1 && !**PSHAKE_EFFECTS) resultMode = SModeResult();
} else resultShake = 1;
// clamp to zero at low angles, so that the normal position in tilt looks fine (and actually is 0)
if (std::abs(this->angle) < ((PI / 180) * **PTHRESHOLD))
this->angle = 0;
auto result = resultMode;
result.scale *= resultShake;
if (resultShown.hasDifference(&result, **PTHRESHOLD * (PI / 180.0), 0.01, 0.01)) {
resultShown = result;
resultShown.clamp(**PTHRESHOLD * (PI / 180.0), 0.01, 0.01); // clamp low values so it is rendered pixel-perfectly when no effect
// lock software cursors if zooming
if (zoom > 1) {
if (resultShown.scale > 1) {
if (!zoomSoftware) {
g_pPointerManager->lockSoftwareAll();
zoomSoftware = true;