mirror of
https://github.com/virtcode/hypr-dynamic-cursors
synced 2025-09-19 16:13:21 +02:00
feat: stretch mode
This commit is contained in:
parent
91c03dea2e
commit
5fee8c5545
18 changed files with 234 additions and 79 deletions
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@ -1,4 +1,5 @@
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#include "globals.hpp"
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#include "mode/Mode.hpp"
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#include "src/debug/Log.hpp"
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#include "src/managers/eventLoop/EventLoopManager.hpp"
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@ -61,6 +62,7 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
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return;
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auto state = pointers->stateFor(pMonitor);
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auto zoom = resultShown.scale;
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if ((!state->hardwareFailed && state->softwareLocks == 0)) {
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return;
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@ -88,10 +90,10 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
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box.h *= zoom;
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// we rotate the cursor by our calculated amount
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box.rot = this->angle;
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box.rot = resultShown.rotation;
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// now pass the hotspot to rotate around
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renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST);
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renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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}
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/*
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@ -101,6 +103,7 @@ It is largely identical to hyprlands implementation, but expands the damage reag
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void CDynamicCursors::damageSoftware(CPointerManager* pointers) {
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// we damage a 3x3 area around the cursor, to accomodate for all possible hotspots and rotations
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auto zoom = resultShown.scale;
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Vector2D size = pointers->currentCursorImage.size / pointers->currentCursorImage.scale * zoom;
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CBox b = CBox{pointers->pointerPos, size * 3}.translate(-(pointers->currentCursorImage.hotspot * zoom + size));
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@ -126,6 +129,7 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
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static auto* const* PNEAREST = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_SHAKE_NEAREST)->getDataStaticPtr();
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auto output = state->monitor->output;
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auto zoom = resultShown.scale;
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auto size = pointers->currentCursorImage.size * zoom;
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// we try to allocate a buffer that is thrice as big, see software rendering
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@ -189,10 +193,10 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
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// the box should start in the middle portion, rotate by our calculated amount
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CBox xbox = {size, Vector2D{pointers->currentCursorImage.size / pointers->currentCursorImage.scale * state->monitor->scale * zoom}.round()};
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xbox.rot = this->angle;
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xbox.rot = resultShown.rotation;
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// use our custom draw function
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renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST);
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renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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g_pHyprOpenGL->end();
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glFlush();
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@ -215,7 +219,7 @@ bool CDynamicCursors::setHardware(CPointerManager* pointers, SP<CPointerManager:
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if (!P_MONITOR->output->cursor_swapchain) return false;
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// we need to transform the hotspot manually as we need to indent it by the size
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const auto HOTSPOT = CBox{((pointers->currentCursorImage.hotspot * P_MONITOR->scale) + pointers->currentCursorImage.size) * zoom, {0, 0}}
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const auto HOTSPOT = CBox{((pointers->currentCursorImage.hotspot * P_MONITOR->scale) + pointers->currentCursorImage.size) * resultShown.scale, {0, 0}}
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.transform(wlTransformToHyprutils(wlr_output_transform_invert(P_MONITOR->transform)), P_MONITOR->output->cursor_swapchain->width, P_MONITOR->output->cursor_swapchain->height)
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.pos();
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@ -269,6 +273,7 @@ IMode* CDynamicCursors::currentMode() {
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if (!strcmp(*PMODE, "rotate")) return &rotate;
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else if (!strcmp(*PMODE, "tilt")) return &tilt;
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else if (!strcmp(*PMODE, "stretch")) return &stretch;
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else return nullptr;
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}
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@ -280,33 +285,26 @@ void CDynamicCursors::calculate(EModeUpdate type) {
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IMode* mode = currentMode();
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// calculate angle and zoom
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double angle = 0;
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if (mode) {
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if (mode->strategy() == type) angle = mode->update(g_pPointerManager->pointerPos);
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else angle = this->angle;
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}
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if (mode->strategy() == type) resultMode = mode->update(g_pPointerManager->pointerPos);
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} else resultMode = SModeResult();
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double zoom = 1;
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if (**PSHAKE) {
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if (type == TICK) zoom = shake.update(g_pPointerManager->pointerPos);
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else zoom = this->zoom;
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}
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if (zoom > 1 && !**PSHAKE_EFFECTS) angle = 0;
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if (type == TICK) resultShake = shake.update(g_pPointerManager->pointerPos);
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if (
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std::abs(this->angle - angle) > ((PI / 180) * **PTHRESHOLD) ||
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this->zoom - zoom != 0 // we don't have a threshold here as this will not happen that often
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) {
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this->zoom = zoom;
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this->angle = angle;
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// reset mode results if shaking
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if (resultShake > 1 && !**PSHAKE_EFFECTS) resultMode = SModeResult();
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} else resultShake = 1;
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// clamp to zero at low angles, so that the normal position in tilt looks fine (and actually is 0)
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if (std::abs(this->angle) < ((PI / 180) * **PTHRESHOLD))
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this->angle = 0;
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auto result = resultMode;
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result.scale *= resultShake;
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if (resultShown.hasDifference(&result, **PTHRESHOLD * (PI / 180.0), 0.01, 0.01)) {
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resultShown = result;
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resultShown.clamp(**PTHRESHOLD * (PI / 180.0), 0.01, 0.01); // clamp low values so it is rendered pixel-perfectly when no effect
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// lock software cursors if zooming
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if (zoom > 1) {
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if (resultShown.scale > 1) {
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if (!zoomSoftware) {
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g_pPointerManager->lockSoftwareAll();
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zoomSoftware = true;
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@ -8,6 +8,7 @@
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#include "mode/ModeRotate.hpp"
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#include "mode/ModeTilt.hpp"
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#include "mode/ModeStretch.hpp"
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#include "other/Shake.hpp"
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class CDynamicCursors {
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@ -32,10 +33,11 @@ class CDynamicCursors {
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private:
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SP<CEventLoopTimer> tick;
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// current angle of the cursor in radiants
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double angle;
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// current zoom value of the cursor
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double zoom = 1;
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// current state of the cursor
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SModeResult resultMode;
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double resultShake;
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SModeResult resultShown;
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// whether we have already locked software for cursor zoom
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bool zoomSoftware = false;
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@ -43,6 +45,7 @@ class CDynamicCursors {
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// modes
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CModeRotate rotate;
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CModeTilt tilt;
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CModeStretch stretch;
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/* returns the current mode, nullptr if none is selected */
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IMode* currentMode();
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@ -15,6 +15,8 @@
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#define CONFIG_ROTATE_OFFSET "plugin:dynamic-cursors:rotate:offset"
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#define CONFIG_MASS "plugin:dynamic-cursors:tilt:limit"
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#define CONFIG_FUNCTION "plugin:dynamic-cursors:tilt:function"
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#define CONFIG_STRETCH_LIMIT "plugin:dynamic-cursors:stretch:limit"
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#define CONFIG_STRETCH_FUNCTION "plugin:dynamic-cursors:stretch:function"
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#define CONFIG_HW_DEBUG "plugin:dynamic-cursors:hw_debug"
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@ -37,6 +37,13 @@ void matrixTranslate(float mat[9], float x, float y) {
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wlr_matrix_multiply(mat, mat, translate);
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}
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void matrixScale(float mat[9], float x, float y) {
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float scale[9] = {
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x, 0.0f, 0.0f, 0.0f, y, 0.0f, 0.0f, 0.0f, 1.0f,
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};
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matrixMultiply(mat, mat, scale);
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}
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void matrixRotate(float mat[9], float rad) {
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float rotate[9] = {
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cos(rad), -sin(rad), 0.0f, sin(rad), cos(rad), 0.0f, 0.0f, 0.0f, 1.0f,
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@ -8,6 +8,7 @@ This is nessecary because we cannot use functions which are not declared in any
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void matrixTransform(float mat[9], eTransform transform);
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void matrixTranslate(float mat[9], float x, float y);
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void matrixScale(float mat[9], float x, float y);
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void matrixMultiply(float mat[9], const float a[9], const float b[9]);
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void matrixIdentity(float mat[9]);
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void matrixRotate(float mat[9], float rad);
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@ -94,6 +94,9 @@ APICALL EXPORT PLUGIN_DESCRIPTION_INFO PLUGIN_INIT(HANDLE handle) {
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HyprlandAPI::addConfigValue(PHANDLE, CONFIG_FUNCTION, Hyprlang::STRING{"negative_quadratic"});
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HyprlandAPI::addConfigValue(PHANDLE, CONFIG_MASS, Hyprlang::INT{5000});
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HyprlandAPI::addConfigValue(PHANDLE, CONFIG_STRETCH_FUNCTION, Hyprlang::STRING{"negative_quadratic"});
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HyprlandAPI::addConfigValue(PHANDLE, CONFIG_STRETCH_LIMIT, Hyprlang::INT{3000});
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HyprlandAPI::addConfigValue(PHANDLE, CONFIG_LENGTH, Hyprlang::INT{20});
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HyprlandAPI::addConfigValue(PHANDLE, CONFIG_ROTATE_OFFSET, Hyprlang::FLOAT{0});
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#pragma once
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#include <hyprutils/math/Vector2D.hpp>
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#include "utils.hpp"
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using namespace Hyprutils::Math;
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/* specifies when a mode wants to be updated */
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enum EModeUpdate {
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MOVE, // on mouse move
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TICK // on tick (i.e. every frame)
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};
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class IMode {
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public:
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/* returns the desired updating strategy for the given mode */
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virtual EModeUpdate strategy() = 0;
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/* updates the calculations and returns the new angle */
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virtual double update(Vector2D pos) = 0;
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virtual SModeResult update(Vector2D pos) = 0;
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};
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return MOVE;
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}
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double CModeRotate::update(Vector2D pos) {
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SModeResult CModeRotate::update(Vector2D pos) {
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static auto* const* PLENGTH = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_LENGTH)->getDataStaticPtr();
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static auto* const* POFFSET = (Hyprlang::FLOAT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_ROTATE_OFFSET)->getDataStaticPtr();
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end.x += pos.x;
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end.y += pos.y;
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return angle;
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auto result = SModeResult();
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result.rotation = angle;
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return result;
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}
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@ -8,7 +8,7 @@ this results in a rotating mouse cursor
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class CModeRotate : public IMode {
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public:
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virtual EModeUpdate strategy();
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virtual double update(Vector2D pos);
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virtual SModeResult update(Vector2D pos);
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private:
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40
src/mode/ModeStretch.cpp
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40
src/mode/ModeStretch.cpp
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#include "ModeStretch.hpp"
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#include "utils.hpp"
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#include "../globals.hpp"
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#include <hyprland/src/Compositor.hpp>
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EModeUpdate CModeStretch::strategy() {
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return TICK;
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}
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SModeResult CModeStretch::update(Vector2D pos) {
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static auto const* PFUNCTION = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_STRETCH_FUNCTION)->getDataStaticPtr();
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static auto* const* PLIMIT = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_STRETCH_LIMIT)->getDataStaticPtr();
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// create samples array
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int max = g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10; // 100ms worth of history
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samples.resize(max);
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// capture current sample
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samples[samples_index] = Vector2D{pos};
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int current = samples_index;
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samples_index = (samples_index + 1) % max; // increase for next sample
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int first = samples_index;
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// calculate speed and tilt
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Vector2D speed = (samples[current] - samples[first]) / 0.1;
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double mag = speed.size();
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double angle = -std::atan(speed.x / speed.y) + PI;
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if (speed.y > 0) angle += PI;
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if (mag == 0) angle = 0;
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double scale = activation(*PFUNCTION, **PLIMIT, mag);
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auto result = SModeResult();
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result.stretch.angle = angle;
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// we can't do more scaling than that because of how large our buffer around the cursor shape is
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result.stretch.magnitude = Vector2D{1.0 - scale * 0.5, 1.0 + scale * 1.0};
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return result;
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}
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16
src/mode/ModeStretch.hpp
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16
src/mode/ModeStretch.hpp
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#include "Mode.hpp"
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#include <hyprutils/math/Vector2D.hpp>
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#include <vector>
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class CModeStretch : public IMode {
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public:
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virtual EModeUpdate strategy();
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virtual SModeResult update(Vector2D pos);
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private:
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// ring buffer of last position samples
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std::vector<Vector2D> samples;
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int samples_index = 0;
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};
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@ -1,43 +1,15 @@
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#include "ModeTilt.hpp"
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#include "utils.hpp"
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#include "../globals.hpp"
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#include <hyprland/src/Compositor.hpp>
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double function(double speed) {
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static auto const* PFUNCTION = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_FUNCTION)->getDataStaticPtr();
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static auto* const* PMASS = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_MASS)->getDataStaticPtr();
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double mass = **PMASS;
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double result = 0;
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if (!strcmp(*PFUNCTION, "linear")) {
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result = speed / **PMASS;
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} else if (!strcmp(*PFUNCTION, "quadratic")) {
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// (1 / m²) * x², is a quadratic function which will reach 1 at m
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result = (1.0 / (mass * mass)) * (speed * speed);
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result *= (speed > 0 ? 1 : -1);
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} else if (!strcmp(*PFUNCTION, "negative_quadratic")) {
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float x = std::abs(speed);
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// (-1 / m²) * (x - m)² + 1, is a quadratic function with the inverse curvature which will reach 1 at m
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result = (-1.0 / (mass * mass)) * ((x - mass) * (x - mass)) + 1;
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if (x > mass) result = 1; // need to clamp manually, as the function would decrease again
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result *= (speed > 0 ? 1 : -1);
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} else
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Debug::log(WARN, "[dynamic-cursors] unknown air function specified");
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return std::clamp(result, -1.0, 1.0);
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}
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EModeUpdate CModeTilt::strategy() {
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return TICK;
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}
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double CModeTilt::update(Vector2D pos) {
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SModeResult CModeTilt::update(Vector2D pos) {
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static auto const* PFUNCTION = (Hyprlang::STRING const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_FUNCTION)->getDataStaticPtr();
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static auto* const* PMASS = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_MASS)->getDataStaticPtr();
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// create samples array
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int max = g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10; // 100ms worth of history
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// calculate speed and tilt
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double speed = (samples[current].x - samples[first].x) / 0.1;
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return function(speed) * (PI / 3); // 120° in both directions
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auto result = SModeResult();
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result.rotation = activation(*PFUNCTION, **PMASS, speed) * (PI / 3); // 120° in both directions
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return result;
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}
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@ -5,7 +5,7 @@
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class CModeTilt : public IMode {
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public:
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virtual EModeUpdate strategy();
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virtual double update(Vector2D pos);
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virtual SModeResult update(Vector2D pos);
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private:
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49
src/mode/utils.cpp
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49
src/mode/utils.cpp
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#include "utils.hpp"
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#include <string>
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#include <hyprland/src/debug/Log.hpp>
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double activation(std::string function, double max, double value) {
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double result = 0;
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if (function == "linear") {
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result = value / max;
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} else if (function == "quadratic") {
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// (1 / m²) * x², is a quadratic function which will reach 1 at m
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result = (1.0 / (max * max)) * (value * value);
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result *= (value > 0 ? 1 : -1);
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} else if (function == "negative_quadratic") {
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float x = std::abs(value);
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// (-1 / m²) * (x - m)² + 1, is a quadratic function with the inverse curvature which will reach 1 at m
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result = (-1.0 / (max * max)) * ((x - max) * (x - max)) + 1;
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if (x > max) result = 1; // need to clamp manually, as the function would decrease again
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result *= (value > 0 ? 1 : -1);
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} else
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Debug::log(WARN, "[dynamic-cursors] unknown air function specified");
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return std::clamp(result, -1.0, 1.0);
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}
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void SModeResult::clamp(double angle, double scale, double stretch) {
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if (std::abs(this->rotation) < angle)
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this->rotation = 0;
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if (std::abs(1 - this->scale) < scale)
|
||||
this->scale = 1;
|
||||
|
||||
if (std::abs(1 - this->stretch.magnitude.x) < stretch && std::abs(1 - this->stretch.magnitude.x) < stretch)
|
||||
this->stretch.magnitude = Vector2D{1,1};
|
||||
}
|
||||
|
||||
bool SModeResult::hasDifference(SModeResult* other, double angle, double scale, double stretch) {
|
||||
return
|
||||
std::abs(other->rotation - this->rotation) > angle ||
|
||||
std::abs(other->scale - this->scale) > scale ||
|
||||
std::abs(other->stretch.angle - this->stretch.angle) > angle ||
|
||||
std::abs(other->stretch.magnitude.x - this->stretch.magnitude.x) > stretch ||
|
||||
std::abs(other->stretch.magnitude.y - this->stretch.magnitude.y) > stretch;
|
||||
}
|
31
src/mode/utils.hpp
Normal file
31
src/mode/utils.hpp
Normal file
|
@ -0,0 +1,31 @@
|
|||
#pragma once
|
||||
|
||||
#include <hyprutils/math/Vector2D.hpp>
|
||||
|
||||
using namespace Hyprutils::Math;
|
||||
|
||||
/* specifies when a mode wants to be updated */
|
||||
enum EModeUpdate {
|
||||
MOVE, // on mouse move
|
||||
TICK // on tick (i.e. every frame)
|
||||
};
|
||||
|
||||
/* result determined by the mode */
|
||||
struct SModeResult {
|
||||
// rotation of the shape around hotspot
|
||||
double rotation = 0;
|
||||
|
||||
// uniform scaling of the shape around hotspot
|
||||
double scale = 1;
|
||||
|
||||
// stretch along axis with angle, going through hotspot
|
||||
struct {
|
||||
double angle = 0;
|
||||
Vector2D magnitude = Vector2D{1,1};
|
||||
} stretch;
|
||||
|
||||
void clamp(double angle, double scale, double stretch);
|
||||
bool hasDifference(SModeResult* other, double angle, double scale, double stretch);
|
||||
};
|
||||
|
||||
double activation(std::string function, double max, double value);
|
|
@ -1,4 +1,5 @@
|
|||
#include "globals.hpp"
|
||||
#include "src/debug/Log.hpp"
|
||||
#include <GLES2/gl2.h>
|
||||
|
||||
#define private public
|
||||
|
@ -15,7 +16,7 @@
|
|||
/*
|
||||
This is the projectBox method from hyprland, but with support for rotation around a point, the hotspot.
|
||||
*/
|
||||
void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9], Vector2D hotspot) {
|
||||
void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9], Vector2D hotspot, float stretchAngle, Vector2D stretch) {
|
||||
double x = box.x;
|
||||
double y = box.y;
|
||||
double width = box.width;
|
||||
|
@ -24,6 +25,19 @@ void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotat
|
|||
matrixIdentity(mat);
|
||||
matrixTranslate(mat, x, y);
|
||||
|
||||
if (stretch != Vector2D{1,1}) {
|
||||
// center to origin, rotate, shift up, scale, undo
|
||||
// we do the shifting up so the stretch is "only to one side"
|
||||
|
||||
matrixTranslate(mat, box.w / 2, box.h / 2);
|
||||
matrixRotate(mat, stretchAngle);
|
||||
matrixTranslate(mat, 0, box.h / 2);
|
||||
matrixScale(mat, stretch.x, stretch.y);
|
||||
matrixTranslate(mat, 0, box.h / -2);
|
||||
matrixRotate(mat, -stretchAngle);
|
||||
matrixTranslate(mat, box.w / -2, box.h / -2);
|
||||
}
|
||||
|
||||
if (rotation != 0) {
|
||||
matrixTranslate(mat, hotspot.x, hotspot.y);
|
||||
matrixRotate(mat, rotation);
|
||||
|
@ -44,7 +58,7 @@ void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotat
|
|||
/*
|
||||
This renders a texture with damage but rotates the texture around a given hotspot.
|
||||
*/
|
||||
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, Vector2D hotspot, bool nearest) {
|
||||
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
|
||||
TRACY_GPU_ZONE("RenderDynamicCursor");
|
||||
|
||||
alpha = std::clamp(alpha, 0.f, 1.f);
|
||||
|
@ -58,7 +72,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
|
|||
// get transform
|
||||
const auto TRANSFORM = wlTransformToHyprutils(wlr_output_transform_invert(!g_pHyprOpenGL->m_bEndFrame ? WL_OUTPUT_TRANSFORM_NORMAL : g_pHyprOpenGL->m_RenderData.pMonitor->transform));
|
||||
float matrix[9];
|
||||
projectCursorBox(matrix, newBox, TRANSFORM, newBox.rot, g_pHyprOpenGL->m_RenderData.monitorProjection.data(), hotspot);
|
||||
projectCursorBox(matrix, newBox, TRANSFORM, newBox.rot, g_pHyprOpenGL->m_RenderData.monitorProjection.data(), hotspot, stretchAngle, stretch);
|
||||
|
||||
float glMatrix[9];
|
||||
wlr_matrix_multiply(glMatrix, g_pHyprOpenGL->m_RenderData.projection, matrix);
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
#include <hyprland/src/render/OpenGL.hpp>
|
||||
#include <hyprland/src/helpers/math/Math.hpp>
|
||||
|
||||
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, Vector2D hotspot, bool nearest);
|
||||
void projectCursorBox(float mat[9], CBox& box, eTransform transform, float rotation, const float projection[9], Vector2D hotspot);
|
||||
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue