fix: ignore warps on modes and shake

This commit is contained in:
Virt 2024-08-25 22:58:55 +02:00
commit 55e8b316ce
14 changed files with 80 additions and 9 deletions

View file

@ -11,4 +11,6 @@ class IMode {
virtual EModeUpdate strategy() = 0;
/* updates the calculations and returns the new angle */
virtual SModeResult update(Vector2D pos) = 0;
/* called on warp, an update will be sent afterwards (probably) */
virtual void warp(Vector2D old, Vector2D pos) = 0;
};