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fix: ignore warps on modes and shake
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14 changed files with 80 additions and 9 deletions
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@ -11,4 +11,6 @@ class IMode {
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virtual EModeUpdate strategy() = 0;
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/* updates the calculations and returns the new angle */
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virtual SModeResult update(Vector2D pos) = 0;
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/* called on warp, an update will be sent afterwards (probably) */
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virtual void warp(Vector2D old, Vector2D pos) = 0;
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};
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