fix: recalulate on mouse move, not render

This commit is contained in:
Virt 2024-06-22 15:46:00 +02:00
commit 4fce380c13
4 changed files with 47 additions and 13 deletions

View file

@ -51,7 +51,7 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
box.scale(pMonitor->scale);
// we rotate the cursor by our calculated amount
box.rot = this->calculate(&pointers->pointerPos);
box.rot = this->angle;
// now pass the hotspot to rotate around
renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, pointers->currentCursorImage.hotspot);
@ -151,7 +151,7 @@ wlr_buffer* CDynamicCursors::renderHardware(CPointerManager* pointers, SP<CPoint
// the box should start in the middle portion, rotate by our calculated amount
CBox xbox = {size, Vector2D{pointers->currentCursorImage.size / pointers->currentCursorImage.scale * state->monitor->scale}.round()};
xbox.rot = this->calculate(&pointers->pointerPos);
xbox.rot = this->angle;
// use our custom draw function
renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.hotspot);
@ -198,6 +198,8 @@ void CDynamicCursors::onCursorMoved(CPointerManager* pointers) {
if (!pointers->hasCursor())
return;
bool changed = calculate(&pointers->pointerPos);
for (auto& m : g_pCompositor->m_vMonitors) {
auto state = pointers->stateFor(m);
@ -206,12 +208,16 @@ void CDynamicCursors::onCursorMoved(CPointerManager* pointers) {
if (state->hardwareFailed || !state->entered)
continue;
// we set a new hardware cursor on every move
pointers->attemptHardwareCursor(state);
const auto CURSORPOS = pointers->getCursorPosForMonitor(m);
m->output->impl->move_cursor(m->output, CURSORPOS.x, CURSORPOS.y);
// we set a new hardware cursor if the angle has changed significantly
if (changed)
pointers->attemptHardwareCursor(state);
}
}
double CDynamicCursors::calculate(Vector2D* pos) {
bool CDynamicCursors::calculate(Vector2D* pos) {
static auto* const* PLENGTH = (Hyprlang::INT* const*)HyprlandAPI::getConfigValue(PHANDLE, CONFIG_LENGTH)->getDataStaticPtr();
// translate to origin
@ -236,5 +242,11 @@ double CDynamicCursors::calculate(Vector2D* pos) {
end.x += pos->x;
end.y += pos->y;
return angle;
// we only consider the angle changed if it is larger than 1 degree
if (abs(this->angle - angle) > (PI / 180)) {
this->angle = angle;
return true;
}
return false;
}