fix: use new render scheduling like hl

fixes #48
This commit is contained in:
Virt 2024-12-26 19:24:35 +01:00
commit 38c1d00f3c
8 changed files with 127 additions and 20 deletions

View file

@ -5,7 +5,7 @@ all: $(PLUGIN_NAME).so
$(PLUGIN_NAME).so: $(SOURCE_FILES) $(PLUGIN_NAME).so: $(SOURCE_FILES)
mkdir -p out mkdir -p out
g++ -shared -Wall --no-gnu-unique -fPIC $(SOURCE_FILES) -g `pkg-config --cflags hyprland | awk '{print $$NF "/src";}'` `pkg-config --cflags pixman-1 libdrm hyprland` -std=c++23 -o out/$(PLUGIN_NAME).so $(CXX) -shared -Wall --no-gnu-unique -fPIC $(SOURCE_FILES) -g `pkg-config --cflags hyprland | awk '{print $$NF "/src";}'` `pkg-config --cflags pixman-1 libdrm hyprland` -std=c++26 -o out/$(PLUGIN_NAME).so
clean: clean:
rm -f out/$(PLUGIN_NAME).so rm -f out/$(PLUGIN_NAME).so

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@ -11,6 +11,9 @@ commit_pins = [
["a425fbebe4cf4238e48a42f724ef2208959d66cf", "81f4b964f997a3174596ef22c7a1dee8a5f616c7"], # v0.45.0 ["a425fbebe4cf4238e48a42f724ef2208959d66cf", "81f4b964f997a3174596ef22c7a1dee8a5f616c7"], # v0.45.0
["500d2a3580388afc8b620b0a3624147faa34f98b", "81f4b964f997a3174596ef22c7a1dee8a5f616c7"], # v0.45.1 ["500d2a3580388afc8b620b0a3624147faa34f98b", "81f4b964f997a3174596ef22c7a1dee8a5f616c7"], # v0.45.1
["12f9a0d0b93f691d4d9923716557154d74777b0a", "81f4b964f997a3174596ef22c7a1dee8a5f616c7"], # v0.45.2 ["12f9a0d0b93f691d4d9923716557154d74777b0a", "81f4b964f997a3174596ef22c7a1dee8a5f616c7"], # v0.45.2
["788ae588979c2a1ff8a660f16e3c502ef5796755", "111669a699f998b5eb5a0d5610b5fcb748aab038"], # v0.46.0
["254fc2bc6000075f660b4b8ed818a6af544d1d64", "111669a699f998b5eb5a0d5610b5fcb748aab038"], # v0.46.1
["0bd541f2fd902dbfa04c3ea2ccf679395e316887", "111669a699f998b5eb5a0d5610b5fcb748aab038"], # v0.46.2
] ]
[dynamic-cursors] [dynamic-cursors]

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@ -1,8 +1,3 @@
#include "config/config.hpp"
#include "mode/Mode.hpp"
#include "src/debug/Log.hpp"
#include "src/helpers/math/Math.hpp"
#include <cmath> #include <cmath>
#include <cstdlib> #include <cstdlib>
#include <cstring> #include <cstring>
@ -10,19 +5,28 @@
#include <hyprlang.hpp> #include <hyprlang.hpp>
#include <gbm.h> #include <gbm.h>
#include <hyprland/src/managers/eventLoop/EventLoopTimer.hpp> // required so we don't "unprivate" chrono
#define private public #define private public
#include <hyprland/src/managers/CursorManager.hpp> #include <hyprland/src/managers/CursorManager.hpp>
#include <hyprland/src/managers/PointerManager.hpp> #include <hyprland/src/managers/PointerManager.hpp>
#include <hyprland/src/render/OpenGL.hpp> #include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/render/Renderer.hpp>
#include <hyprland/src/Compositor.hpp> #include <hyprland/src/Compositor.hpp>
#undef private #undef private
#include <hyprland/src/config/ConfigValue.hpp> #include <hyprland/src/config/ConfigValue.hpp>
#include <hyprland/src/protocols/core/Compositor.hpp> #include <hyprland/src/protocols/core/Compositor.hpp>
#include <hyprland/src/protocols/core/Seat.hpp> #include <hyprland/src/protocols/core/Seat.hpp>
#include <hyprland/src/debug/Log.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
#include "cursor.hpp" #include "cursor.hpp"
#include "renderer.hpp" #include "render/renderer.hpp"
#include "config/config.hpp"
#include "mode/Mode.hpp"
#include "render/CursorPassElement.hpp"
#include "render/Renderer.hpp"
void tickRaw(SP<CEventLoopTimer> self, void* data) { void tickRaw(SP<CEventLoopTimer> self, void* data) {
if (isEnabled()) if (isEnabled())
@ -120,8 +124,20 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
// we rotate the cursor by our calculated amount // we rotate the cursor by our calculated amount
box.rot = resultShown.rotation; box.rot = resultShown.rotation;
// now pass the hotspot to rotate around CCursorPassElement::SRenderData data;
renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, nullptr, 0, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, nearest, resultShown.stretch.angle, resultShown.stretch.magnitude); data.tex = texture;
data.box = box;
data.syncTimeline = pointers->currentCursorImage.waitTimeline;
data.syncPoint = pointers->currentCursorImage.waitPoint;
data.hotspot = pointers->currentCursorImage.hotspot * state->monitor->scale * zoom;
data.nearest = nearest;
data.stretchAngle = resultShown.stretch.angle;
data.stretchMagnitude = resultShown.stretch.magnitude;
g_pHyprRenderer->m_sRenderPass.add(makeShared<CCursorPassElement>(data));
pointers->currentCursorImage.waitTimeline.reset();
pointers->currentCursorImage.waitPoint = 0;
if (pointers->currentCursorImage.surface) if (pointers->currentCursorImage.surface)
pointers->currentCursorImage.surface->resource()->frame(now); pointers->currentCursorImage.surface->resource()->frame(now);
@ -298,7 +314,7 @@ SP<Aquamarine::IBuffer> CDynamicCursors::renderHardware(CPointerManager* pointer
xbox.rot = resultShown.rotation; xbox.rot = resultShown.rotation;
// use our custom draw function // use our custom draw function
renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude); renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
g_pHyprOpenGL->end(); g_pHyprOpenGL->end();
glFlush(); glFlush();

View file

@ -0,0 +1,47 @@
#include "CursorPassElement.hpp"
#include "renderer.hpp"
#include <hyprland/src/render/pass/TexPassElement.hpp>
#include <hyprland/src/render/OpenGL.hpp>
#include <hyprutils/utils/ScopeGuard.hpp>
using namespace Hyprutils::Utils;
CCursorPassElement::CCursorPassElement(const CCursorPassElement::SRenderData& data_) : data(data_) {
;
}
void CCursorPassElement::draw(const CRegion& damage) {
renderCursorTextureInternalWithDamage(
data.tex,
&data.box,
data.damage.empty() ? damage : data.damage,
1.F,
data.syncTimeline,
data.syncPoint,
data.hotspot,
data.nearest,
data.stretchAngle,
data.stretchMagnitude
);
}
bool CCursorPassElement::needsLiveBlur() {
return false; // TODO?
}
bool CCursorPassElement::needsPrecomputeBlur() {
return false; // TODO?
}
std::optional<CBox> CCursorPassElement::boundingBox() {
return data.box.copy().scale(1.F / g_pHyprOpenGL->m_RenderData.pMonitor->scale).round();
}
CRegion CCursorPassElement::opaqueRegion() {
return {}; // TODO:
}
void CCursorPassElement::discard() {
;
}

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@ -0,0 +1,41 @@
#pragma once
#include <hyprland/src/render/pass/PassElement.hpp>
#include <optional>
class CWLSurfaceResource;
class CTexture;
class CSyncTimeline;
class CCursorPassElement : public IPassElement {
public:
struct SRenderData {
SP<CTexture> tex;
CBox box;
CRegion damage;
SP<CSyncTimeline> syncTimeline;
int64_t syncPoint = 0;
Vector2D hotspot;
bool nearest;
double stretchAngle;
Vector2D stretchMagnitude;
};
CCursorPassElement(const SRenderData& data);
virtual ~CCursorPassElement() = default;
virtual void draw(const CRegion& damage);
virtual bool needsLiveBlur();
virtual bool needsPrecomputeBlur();
virtual std::optional<CBox> boundingBox();
virtual CRegion opaqueRegion();
virtual void discard();
virtual const char* passName() {
return "CCursorPassElement";
}
private:
SRenderData data;
};

View file

@ -1,5 +1,4 @@
#include "globals.hpp" #include "../globals.hpp"
#include "src/debug/Log.hpp"
#include <GLES2/gl2.h> #include <GLES2/gl2.h>
#define private public #define private public
@ -9,6 +8,7 @@
#include <hyprland/src/Compositor.hpp> #include <hyprland/src/Compositor.hpp>
#include <hyprland/src/config/ConfigValue.hpp> #include <hyprland/src/config/ConfigValue.hpp>
#include <hyprland/src/debug/Log.hpp>
#include "renderer.hpp" #include "renderer.hpp"
@ -52,7 +52,7 @@ Mat3x3 projectCursorBox(CBox& box, eTransform transform, float rotation, const M
/* /*
This renders a texture with damage but rotates the texture around a given hotspot. This renders a texture with damage but rotates the texture around a given hotspot.
*/ */
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) { void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
TRACY_GPU_ZONE("RenderDynamicCursor"); TRACY_GPU_ZONE("RenderDynamicCursor");
if (waitTimeline != nullptr) { if (waitTimeline != nullptr) {
@ -64,7 +64,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
alpha = std::clamp(alpha, 0.f, 1.f); alpha = std::clamp(alpha, 0.f, 1.f);
if (damage->empty()) if (damage.empty())
return; return;
CBox newBox = *pBox; CBox newBox = *pBox;
@ -129,7 +129,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
if (g_pHyprOpenGL->m_RenderData.clipBox.width != 0 && g_pHyprOpenGL->m_RenderData.clipBox.height != 0) { if (g_pHyprOpenGL->m_RenderData.clipBox.width != 0 && g_pHyprOpenGL->m_RenderData.clipBox.height != 0) {
CRegion damageClip{g_pHyprOpenGL->m_RenderData.clipBox.x, g_pHyprOpenGL->m_RenderData.clipBox.y, g_pHyprOpenGL->m_RenderData.clipBox.width, g_pHyprOpenGL->m_RenderData.clipBox.height}; CRegion damageClip{g_pHyprOpenGL->m_RenderData.clipBox.x, g_pHyprOpenGL->m_RenderData.clipBox.y, g_pHyprOpenGL->m_RenderData.clipBox.width, g_pHyprOpenGL->m_RenderData.clipBox.height};
damageClip.intersect(*damage); damageClip.intersect(damage);
if (!damageClip.empty()) { if (!damageClip.empty()) {
for (auto& RECT : damageClip.getRects()) { for (auto& RECT : damageClip.getRects()) {
@ -138,7 +138,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
} }
} }
} else { } else {
for (auto& RECT : damage->getRects()) { for (auto& RECT : damage.getRects()) {
g_pHyprOpenGL->scissor(&RECT); g_pHyprOpenGL->scissor(&RECT);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
} }

4
src/render/renderer.hpp Normal file
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@ -0,0 +1,4 @@
#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);

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@ -1,4 +0,0 @@
#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);