mirror of
https://github.com/virtcode/hypr-dynamic-cursors
synced 2025-09-19 16:13:21 +02:00
parent
111669a699
commit
38c1d00f3c
8 changed files with 127 additions and 20 deletions
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@ -1,8 +1,3 @@
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#include "config/config.hpp"
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#include "mode/Mode.hpp"
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#include "src/debug/Log.hpp"
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#include "src/helpers/math/Math.hpp"
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#include <cmath>
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#include <cstdlib>
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#include <cstring>
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@ -10,19 +5,28 @@
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#include <hyprlang.hpp>
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#include <gbm.h>
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#include <hyprland/src/managers/eventLoop/EventLoopTimer.hpp> // required so we don't "unprivate" chrono
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#define private public
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#include <hyprland/src/managers/CursorManager.hpp>
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#include <hyprland/src/managers/PointerManager.hpp>
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprland/src/render/Renderer.hpp>
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#include <hyprland/src/Compositor.hpp>
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#undef private
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#include <hyprland/src/config/ConfigValue.hpp>
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#include <hyprland/src/protocols/core/Compositor.hpp>
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#include <hyprland/src/protocols/core/Seat.hpp>
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#include <hyprland/src/debug/Log.hpp>
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#include <hyprland/src/helpers/math/Math.hpp>
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#include "cursor.hpp"
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#include "renderer.hpp"
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#include "render/renderer.hpp"
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#include "config/config.hpp"
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#include "mode/Mode.hpp"
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#include "render/CursorPassElement.hpp"
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#include "render/Renderer.hpp"
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void tickRaw(SP<CEventLoopTimer> self, void* data) {
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if (isEnabled())
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@ -120,8 +124,20 @@ void CDynamicCursors::renderSoftware(CPointerManager* pointers, SP<CMonitor> pMo
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// we rotate the cursor by our calculated amount
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box.rot = resultShown.rotation;
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// now pass the hotspot to rotate around
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renderCursorTextureInternalWithDamage(texture, &box, &damage, 1.F, nullptr, 0, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, nearest, resultShown.stretch.angle, resultShown.stretch.magnitude);
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CCursorPassElement::SRenderData data;
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data.tex = texture;
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data.box = box;
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data.syncTimeline = pointers->currentCursorImage.waitTimeline;
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data.syncPoint = pointers->currentCursorImage.waitPoint;
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data.hotspot = pointers->currentCursorImage.hotspot * state->monitor->scale * zoom;
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data.nearest = nearest;
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data.stretchAngle = resultShown.stretch.angle;
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data.stretchMagnitude = resultShown.stretch.magnitude;
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g_pHyprRenderer->m_sRenderPass.add(makeShared<CCursorPassElement>(data));
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pointers->currentCursorImage.waitTimeline.reset();
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pointers->currentCursorImage.waitPoint = 0;
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if (pointers->currentCursorImage.surface)
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pointers->currentCursorImage.surface->resource()->frame(now);
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@ -298,7 +314,7 @@ SP<Aquamarine::IBuffer> CDynamicCursors::renderHardware(CPointerManager* pointer
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xbox.rot = resultShown.rotation;
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// use our custom draw function
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renderCursorTextureInternalWithDamage(texture, &xbox, &damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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renderCursorTextureInternalWithDamage(texture, &xbox, damage, 1.F, pointers->currentCursorImage.waitTimeline, pointers->currentCursorImage.waitPoint, pointers->currentCursorImage.hotspot * state->monitor->scale * zoom, zoom > 1 && **PNEAREST, resultShown.stretch.angle, resultShown.stretch.magnitude);
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g_pHyprOpenGL->end();
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glFlush();
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47
src/render/CursorPassElement.cpp
Normal file
47
src/render/CursorPassElement.cpp
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@ -0,0 +1,47 @@
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#include "CursorPassElement.hpp"
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#include "renderer.hpp"
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#include <hyprland/src/render/pass/TexPassElement.hpp>
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprutils/utils/ScopeGuard.hpp>
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using namespace Hyprutils::Utils;
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CCursorPassElement::CCursorPassElement(const CCursorPassElement::SRenderData& data_) : data(data_) {
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;
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}
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void CCursorPassElement::draw(const CRegion& damage) {
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renderCursorTextureInternalWithDamage(
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data.tex,
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&data.box,
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data.damage.empty() ? damage : data.damage,
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1.F,
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data.syncTimeline,
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data.syncPoint,
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data.hotspot,
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data.nearest,
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data.stretchAngle,
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data.stretchMagnitude
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);
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}
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bool CCursorPassElement::needsLiveBlur() {
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return false; // TODO?
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}
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bool CCursorPassElement::needsPrecomputeBlur() {
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return false; // TODO?
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}
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std::optional<CBox> CCursorPassElement::boundingBox() {
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return data.box.copy().scale(1.F / g_pHyprOpenGL->m_RenderData.pMonitor->scale).round();
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}
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CRegion CCursorPassElement::opaqueRegion() {
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return {}; // TODO:
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}
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void CCursorPassElement::discard() {
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;
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}
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41
src/render/CursorPassElement.hpp
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41
src/render/CursorPassElement.hpp
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@ -0,0 +1,41 @@
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#pragma once
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#include <hyprland/src/render/pass/PassElement.hpp>
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#include <optional>
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class CWLSurfaceResource;
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class CTexture;
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class CSyncTimeline;
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class CCursorPassElement : public IPassElement {
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public:
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struct SRenderData {
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SP<CTexture> tex;
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CBox box;
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CRegion damage;
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SP<CSyncTimeline> syncTimeline;
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int64_t syncPoint = 0;
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Vector2D hotspot;
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bool nearest;
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double stretchAngle;
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Vector2D stretchMagnitude;
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};
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CCursorPassElement(const SRenderData& data);
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virtual ~CCursorPassElement() = default;
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virtual void draw(const CRegion& damage);
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virtual bool needsLiveBlur();
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virtual bool needsPrecomputeBlur();
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virtual std::optional<CBox> boundingBox();
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virtual CRegion opaqueRegion();
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virtual void discard();
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virtual const char* passName() {
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return "CCursorPassElement";
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}
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private:
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SRenderData data;
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};
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@ -1,5 +1,4 @@
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#include "globals.hpp"
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#include "src/debug/Log.hpp"
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#include "../globals.hpp"
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#include <GLES2/gl2.h>
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#define private public
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@ -9,6 +8,7 @@
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/config/ConfigValue.hpp>
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#include <hyprland/src/debug/Log.hpp>
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#include "renderer.hpp"
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@ -52,7 +52,7 @@ Mat3x3 projectCursorBox(CBox& box, eTransform transform, float rotation, const M
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/*
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This renders a texture with damage but rotates the texture around a given hotspot.
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*/
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch) {
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TRACY_GPU_ZONE("RenderDynamicCursor");
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if (waitTimeline != nullptr) {
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@ -64,7 +64,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
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alpha = std::clamp(alpha, 0.f, 1.f);
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if (damage->empty())
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if (damage.empty())
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return;
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CBox newBox = *pBox;
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@ -129,7 +129,7 @@ void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion
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if (g_pHyprOpenGL->m_RenderData.clipBox.width != 0 && g_pHyprOpenGL->m_RenderData.clipBox.height != 0) {
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CRegion damageClip{g_pHyprOpenGL->m_RenderData.clipBox.x, g_pHyprOpenGL->m_RenderData.clipBox.y, g_pHyprOpenGL->m_RenderData.clipBox.width, g_pHyprOpenGL->m_RenderData.clipBox.height};
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damageClip.intersect(*damage);
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damageClip.intersect(damage);
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if (!damageClip.empty()) {
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for (auto& RECT : damageClip.getRects()) {
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}
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}
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} else {
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for (auto& RECT : damage->getRects()) {
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for (auto& RECT : damage.getRects()) {
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g_pHyprOpenGL->scissor(&RECT);
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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4
src/render/renderer.hpp
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4
src/render/renderer.hpp
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@ -0,0 +1,4 @@
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprland/src/helpers/math/Math.hpp>
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
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@ -1,4 +0,0 @@
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#include <hyprland/src/render/OpenGL.hpp>
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#include <hyprland/src/helpers/math/Math.hpp>
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void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, CRegion* damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);
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