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fix: guard against divide by 0 in effects (#68)
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4 changed files with 6 additions and 4 deletions
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@ -15,7 +15,7 @@ SModeResult CModeStretch::update(Vector2D pos) {
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auto limit = g_pShapeRuleHandler->getIntOr(CONFIG_STRETCH_LIMIT, **PLIMIT);
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// create samples array
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int max = g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10; // 100ms worth of history
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int max = std::max(1, (int)(g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10)); // 100ms worth of history, avoiding divide by 0
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samples.resize(max, pos);
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// capture current sample
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@ -15,7 +15,7 @@ SModeResult CModeTilt::update(Vector2D pos) {
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auto limit = g_pShapeRuleHandler->getIntOr(CONFIG_TILT_LIMIT, **PLIMIT);
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// create samples array
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int max = g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10; // 100ms worth of history
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int max = std::max(1, (int)(g_pHyprRenderer->m_pMostHzMonitor->refreshRate / 10)); // 100ms worth of history, avoiding divide by 0
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samples.resize(max, pos);
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// capture current sample
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