This plugin makes your cursor more realistic by simulating how it would behave if it was an actual object being dragged across your screen. This means that your cursor can change based on how it is used, e.g. tilt in the direction you are moving or straight out rotate towards it.
Inspired by KDE, it also supports shake to find, to enlarge the cursor when it is shaken so it is easier to find it. It can be enabled separately or together with one simulation mode.
In this mode, the cursor is simulated as a stick which is dragged across the screen on one end. This means it will rotate towards the movement direction, and feels really realistic.
In this mode, the cursor is tilted based on the `x` direction and speed it is moving at. It was intended to simulate how an object would be affected by air drag, but implemented is only a rough approximation. This mode can also be customized extensively with different activation functions, and is enabled by default.
The plugin supports shake to find, akin to how KDE Plasma, MacOS, etc. do it. It can also be extensively configured and is enabled by default. If you only want shake to find, and no weird cursor behaviour, you can disable the above modes with the mode `none`.
Please note that this plugin was created more or less as a joke. I mainly wanted to see how using a rotating or tilted cursor was like. So I will not guarantee any future updates and bugfixes. The only useful feature, shake to find, was implemented more or less as an afterthought.
Compatibility with other plugins is not guaranteed. It probably should work with most plugins, unless they also change your cursor's behaviour. It will however work with any cursor theme.
> **TL;DR:** Hardware cursor performance is about the same as if an animated cursor shape was shown whenever you move your mouse. Sofware cursor performance is not impacted. When the cursor is magnified during a shake, the compositor will temporarily switch to software cursors.
Depending on your hyprland configuration, this plugin can have a different performance impact. Different behaviours have a different impact, but it mainly depends on whether you are using software or hardware cursors:
**Software Cursors**: No (additional) performance impact. <br>
Rotating the cursor can be done in the same draw call that is used to draw the cursor anyways, so there is no additional performance impact. Note however that software cursors in of themselves are not really efficient.
**Hardware Cursors**: Medium performance impact. <br>
To rotate the cursor smoothly, the cursor shape needs to be changed quite often. This is not exactly compatible with how hardware cursors are intended to work. Thus performance can be compared to how an animated cursor shape would be rendered, every time the cursor is not stationary. It is however still more performant than software cursors. <br> Another limitation of hardware cursors are the size they are rendered at. This means that when the cursor is being magnified, software cursors will be used temporarily.
To work on this plugin, you can clone this repository and use the Makefile to build it. I suggest opening a nested Hyprland session, and loading the plugin there:
If you want to debug hardware cursors, this plugin also has an additional configuration option, `plugin:dynamic-cursors:hw_debug` which when true will show where the whole cursor buffer is, and also shows when it is updated.
Also make sure you disable the plugin on your host session, otherwise your cursor will be rotated twice.