hypr-dynamic-cursors/src/render/renderer.hpp

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#include <hyprland/src/render/OpenGL.hpp>
#include <hyprland/src/helpers/math/Math.hpp>
void renderCursorTextureInternalWithDamage(SP<CTexture> tex, CBox* pBox, const CRegion& damage, float alpha, SP<CSyncTimeline> waitTimeline, uint64_t waitPoint, Vector2D hotspot, bool nearest, float stretchAngle, Vector2D stretch);