From f4e7c55bca423ae813326320950ceb61b6885778 Mon Sep 17 00:00:00 2001 From: Oth3r Date: Sat, 3 Aug 2024 15:15:57 -0500 Subject: [PATCH] fixed crashing in multiplayer after playing singleplayer, fixes #6 (the event does not stop when the server stops) --- src/main/java/one/oth3r/sit/utl/Events.java | 1 + 1 file changed, 1 insertion(+) diff --git a/src/main/java/one/oth3r/sit/utl/Events.java b/src/main/java/one/oth3r/sit/utl/Events.java index 8b8653f..ddd137d 100644 --- a/src/main/java/one/oth3r/sit/utl/Events.java +++ b/src/main/java/one/oth3r/sit/utl/Events.java @@ -153,6 +153,7 @@ public class Events { // right click on block event UseBlockCallback.EVENT.register((pl, world, hand, hitResult) -> { + if (Data.isClient() && !Data.isSingleplayer()) return ActionResult.PASS; // get the server player ServerPlayerEntity player = Data.getServer().getPlayerManager().getPlayer(pl.getUuid());