Merge branch '1.20.4' into 1.20.1

# Conflicts:
#	gradle.properties
#	src/main/java/one/oth3r/sit/utl/Utl.java
This commit is contained in:
Oth3r 2025-02-23 15:44:13 -06:00
commit a878e2b41e
10 changed files with 303 additions and 41 deletions

View file

@ -204,6 +204,10 @@ public class Utl {
}
public static class Entity {
/**
* the customizable y height of the entity, as some versions have different sitting heights on the entity
*/
private static final double Y_ADJUSTMENT = 0.2;
/**
* checks if the entity's block is still there, & is valid
@ -220,11 +224,10 @@ public class Utl {
* gets the bound block pos of the sit entity
*/
public static BlockPos getBlockPos(DisplayEntity.TextDisplayEntity entity) {
// adjustment, the opposite of the offset in Entity.create()
/// ADD .2 AS 1.20.1 is offset by .2
double adjustmentY = 0.2;
// the entity Y level, adjusted
// the adjustment - is the opposite of the offset applied in Entity.create()
double entityY = entity.getY() + (Y_ADJUSTMENT*-1);
double entityY = entity.getY() + adjustmentY;
// get the block pos
BlockPos pos = new BlockPos(entity.getBlockX(),(int)entityY,entity.getBlockZ());
// if above the block, subtract 1
@ -258,23 +261,19 @@ public class Utl {
entity.setInvulnerable(true);
entity.setInvisible(true);
// get the entities y level
double entityY = blockPos.getY();
entityY += sitHeight;
// set the entities position
entity.updatePositionAndAngles(blockPos.getX()+.5, entityY, blockPos.getZ()+.5, 0, 0);
entity.updatePosition(blockPos.getX()+.5, entityY, blockPos.getZ()+.5);
// change pitch based on if player is sitting below block height or not (full block height only)
if (entity.getY() == blockPos.getY() + 1) entity.setPitch(90); // below
else entity.setPitch(-90); // above
// make a double for adjusting the entity height if some versions change the player sit height on entities again
/// 1.20.1 SITTING OFF BY -0.2
double adjustmentY = -0.2;
entity.updatePosition(entity.getX(),entity.getY()+adjustmentY,entity.getZ());
// adjusting the entity height after doing the main calculations, for correct player visuals
entity.updatePosition(entity.getX(),entityY+Y_ADJUSTMENT,entity.getZ());
return entity;
}