forked from virt-mirrors/Sit
move entity spawning to the server loop to fix C2ME crash
move checkplayers to Data from FileData
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parent
9eeb379dd9
commit
757ee9668a
5 changed files with 56 additions and 26 deletions
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@ -30,13 +30,13 @@ public class LoopManager {
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// get the player's sit entity when they join
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// todo make it so it updates the sitting height and pos based on the block so if it changed while offline it still works (or if stair changes shape)
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HashMap<ServerPlayerEntity, Integer> checkPlayers = FileData.getCheckPlayers();
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HashMap<ServerPlayerEntity, Integer> checkPlayers = Data.getCheckPlayers();
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for (ServerPlayerEntity player : checkPlayers.keySet()) {
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Integer time = checkPlayers.get(player);
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// tick down or remove the player if at the end
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time -= 1;
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if (time <= 0) FileData.removeCheckPlayer(player);
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else FileData.setCheckPlayer(player, time);
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if (time <= 0) Data.removeCheckPlayer(player);
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else Data.setCheckPlayer(player, time);
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if (player.getVehicle() != null) {
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Entity entity = player.getVehicle();
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@ -46,10 +46,22 @@ public class LoopManager {
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// check if the player is still allowed to sit
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Logic.checkSittingValidity(player);
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// remove the player from the check
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FileData.removeCheckPlayer(player);
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Data.removeCheckPlayer(player);
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}
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}
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}
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HashMap<ServerPlayerEntity, DisplayEntity.TextDisplayEntity> spawnList = Data.getSpawnList();
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for (ServerPlayerEntity player : spawnList.keySet()) {
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DisplayEntity.TextDisplayEntity sitEntity = spawnList.get(player);
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player.getServerWorld().spawnEntity(sitEntity);
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player.startRiding(sitEntity);
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// add the entity to the list
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FileData.addSitEntity(player, sitEntity);
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// remove the entity from the list
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Data.removeSpawnList(player);
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}
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}
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}
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}
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