move entity spawning to the server loop to fix C2ME crash

move checkplayers to Data from FileData
This commit is contained in:
Oth3r 2024-08-17 13:27:26 -05:00
commit 757ee9668a
5 changed files with 56 additions and 26 deletions

View file

@ -150,7 +150,7 @@ public class Events {
// PLAYER JOIN
ServerPlayConnectionEvents.JOIN.register((handler, sender, server) -> {
FileData.setPlayerSetting(handler.player, FileData.getSittingConfig());
FileData.setCheckPlayer(handler.player, 5);
Data.setCheckPlayer(handler.player, 5);
});
ServerPlayConnectionEvents.DISCONNECT.register((handler, server) -> {