forked from virt-mirrors/Sit
update checkPlayerSitAbility() with the entity Y-adjustment in mind
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2 changed files with 2 additions and 2 deletions
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@ -208,7 +208,7 @@ public class Utl {
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/**
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* the customizable y height of the entity, as some versions have different sitting heights on the entity
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*/
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private static final double Y_ADJUSTMENT = 0;
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public static final double Y_ADJUSTMENT = -0.2;
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/**
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* checks if the entity's block is still there, & is valid
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