forked from virt-mirrors/Sit
complete rewrite
This commit is contained in:
parent
d059cd4b8d
commit
1316686d85
24 changed files with 1808 additions and 871 deletions
117
src/main/java/one/oth3r/sit/utl/Logic.java
Normal file
117
src/main/java/one/oth3r/sit/utl/Logic.java
Normal file
|
@ -0,0 +1,117 @@
|
|||
package one.oth3r.sit.utl;
|
||||
|
||||
import net.minecraft.block.*;
|
||||
import net.minecraft.entity.decoration.DisplayEntity;
|
||||
import net.minecraft.server.network.ServerPlayerEntity;
|
||||
import net.minecraft.server.world.ServerWorld;
|
||||
import net.minecraft.util.Hand;
|
||||
import net.minecraft.util.hit.BlockHitResult;
|
||||
import net.minecraft.util.math.BlockPos;
|
||||
import one.oth3r.sit.file.Data;
|
||||
import one.oth3r.sit.file.HandConfig;
|
||||
import one.oth3r.sit.file.HandSetting;
|
||||
import org.jetbrains.annotations.Nullable;
|
||||
|
||||
public class Logic {
|
||||
public static boolean sit(ServerPlayerEntity player, BlockPos blockPos, @Nullable BlockHitResult hitResult) {
|
||||
// cant sit if crouching
|
||||
if (player.isSneaking()) return false;
|
||||
|
||||
// if hit result isnt null (check the hands of the player) & the player hand checker returns false (can't sit with the items in the hand), quit
|
||||
if (hitResult != null) {
|
||||
if (!checkHands(player)) return false;
|
||||
}
|
||||
|
||||
ServerWorld serverWorld = player.getServerWorld();
|
||||
BlockState blockState = serverWorld.getBlockState(blockPos);
|
||||
|
||||
Double sitHeight = Utl.getSittingHeight(blockState,player,blockPos,hitResult);
|
||||
|
||||
// if the sit height is null, its not a sittable block
|
||||
if (sitHeight == null) return false;
|
||||
|
||||
DisplayEntity.TextDisplayEntity entity = Utl.Entity.create(serverWorld,blockPos,sitHeight);
|
||||
|
||||
if (!checkPlayerSitAbility(entity)) return false;
|
||||
|
||||
Utl.Entity.spawnSit(player, entity);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* checks the hands of the player and the items in each hand and sees if the player can sit down
|
||||
*/
|
||||
public static boolean checkHands(ServerPlayerEntity player) {
|
||||
HandConfig handConfig = Data.getPlayerSetting(player);
|
||||
// if can't sit with hand, false
|
||||
if (!handConfig.canSitWithHand()) return false;
|
||||
|
||||
boolean canSit = true;
|
||||
|
||||
// for each hand
|
||||
for (Hand hand : Hand.values()) {
|
||||
// if they can't sit, no need to run extra code
|
||||
if (!canSit) break;
|
||||
|
||||
HandSetting handSetting = handConfig.getHand(hand);
|
||||
switch (handSetting.getSittingRequirement()) {
|
||||
case EMPTY -> canSit = player.getStackInHand(hand).isEmpty();
|
||||
case FILTER -> canSit = Utl.checkItem(handSetting.getFilter(), player.getStackInHand(hand));
|
||||
}
|
||||
}
|
||||
// return the output of the check
|
||||
return canSit;
|
||||
}
|
||||
|
||||
/**
|
||||
* removes the entity from the game, using the player
|
||||
*/
|
||||
public static void removeEntity(ServerPlayerEntity player) {
|
||||
DisplayEntity.TextDisplayEntity entity = Data.getSitEntity(player);
|
||||
// make sure the player has a sit entity bounded to them
|
||||
if (entity == null) return;
|
||||
|
||||
// remove the entity
|
||||
Utl.Entity.remove(entity);
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if the player should still be sitting, e.g. the block was destroyed ect.
|
||||
*/
|
||||
public static void checkSittingValidity(ServerPlayerEntity player) {
|
||||
DisplayEntity.TextDisplayEntity entity = Data.getSitEntity(player);
|
||||
// make sure the player has a sit entity bounded to them
|
||||
if (entity == null) return;
|
||||
|
||||
// if the entity location isn't valid anymore, remove it
|
||||
if (!Utl.Entity.isValid(player,entity)) {
|
||||
removeEntity(player);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* checks if entity would cause the player to suffocate when sitting
|
||||
* @param entity the entity
|
||||
* @return true if there is no obstruction
|
||||
*/
|
||||
public static boolean checkPlayerSitAbility(DisplayEntity.TextDisplayEntity entity) {
|
||||
// get the entity's block pos
|
||||
BlockPos pos = Utl.Entity.getBlockPos(entity);
|
||||
// get the poses to check above the block
|
||||
BlockPos pos1 = new BlockPos(pos).add(0,1,0), pos2 = new BlockPos(pos).add(0,2,0);
|
||||
// doesn't check 2 blocks above if not sitting above .80 of the block
|
||||
if (pos.getY() > entity.getY() - .80) pos2 = pos2.add(0,-1,0);
|
||||
|
||||
// check if both poses are obstructed or not
|
||||
return Utl.isNotObstructed(entity.getWorld(),pos1) && Utl.isNotObstructed(entity.getWorld(),pos2);
|
||||
}
|
||||
|
||||
/**
|
||||
* reloads the config files
|
||||
*/
|
||||
public static void reload() {
|
||||
Data.loadFiles(false);
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue