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https://github.com/Oth3r/Sit.git
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59 lines
2.3 KiB
Java
59 lines
2.3 KiB
Java
package one.oth3r.sit.utl;
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import net.minecraft.entity.Entity;
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import net.minecraft.entity.decoration.DisplayEntity;
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import net.minecraft.server.network.ServerPlayerEntity;
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import java.util.HashMap;
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public class LoopManager {
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private static int time = 0;
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public static void tick() {
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time++;
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if (time >= 5) {
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time = 0;
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// check all sit entities to make sure their still valid
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HashMap<ServerPlayerEntity, DisplayEntity.TextDisplayEntity> entities = Data.getSitEntities();
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for (ServerPlayerEntity player : entities.keySet()) {
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DisplayEntity.TextDisplayEntity entity = entities.get(player);
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if (player.getVehicle() == null || !player.getVehicle().equals(entity)) {
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Logic.removeEntity(player);
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} else {
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Logic.checkSittingValidity(player);
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}
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}
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// get the player's sit entity when they join
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HashMap<ServerPlayerEntity, Integer> checkPlayers = Data.getCheckPlayers();
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for (ServerPlayerEntity player : checkPlayers.keySet()) {
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Integer time = checkPlayers.get(player);
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// tick down or remove the player if at the end
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time -= 1;
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if (time <= 0) Data.removeCheckPlayer(player);
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else Data.setCheckPlayer(player, time);
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if (player.getVehicle() != null) {
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Entity entity = player.getVehicle();
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if (entity instanceof DisplayEntity.TextDisplayEntity tde && entity.getName().getString().equals(Data.ENTITY_NAME)) {
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// bind the entity to the player
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Data.addSitEntity(player, tde);
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// check if the player is still allowed to sit
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Logic.checkSittingValidity(player);
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// remove the player from the check
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Data.removeCheckPlayer(player);
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}
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}
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}
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// spawn entities for everyone in the spawn list
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HashMap<ServerPlayerEntity, DisplayEntity.TextDisplayEntity> spawnList = Data.getSpawnList();
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for (ServerPlayerEntity player : spawnList.keySet()) {
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Logic.spawnEntity(player);
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}
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}
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}
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}
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