Sit/src/main/java/one/oth3r/sit/utl/Events.java
2024-08-29 16:26:37 -05:00

216 lines
8.6 KiB
Java

package one.oth3r.sit.utl;
import net.fabricmc.fabric.api.client.event.lifecycle.v1.ClientTickEvents;
import net.fabricmc.fabric.api.client.keybinding.v1.KeyBindingHelper;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents;
import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
import net.fabricmc.fabric.api.command.v2.CommandRegistrationCallback;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerLifecycleEvents;
import net.fabricmc.fabric.api.event.lifecycle.v1.ServerTickEvents;
import net.fabricmc.fabric.api.event.player.UseBlockCallback;
import net.fabricmc.fabric.api.networking.v1.PayloadTypeRegistry;
import net.fabricmc.fabric.api.networking.v1.ServerPlayConnectionEvents;
import net.fabricmc.fabric.api.networking.v1.ServerPlayNetworking;
import net.minecraft.client.network.ClientPlayerEntity;
import net.minecraft.client.option.KeyBinding;
import net.minecraft.server.network.ServerPlayerEntity;
import net.minecraft.util.ActionResult;
import net.minecraft.util.Formatting;
import one.oth3r.sit.command.SitCommand;
import one.oth3r.sit.file.FileData;
import one.oth3r.sit.file.LangReader;
import one.oth3r.sit.file.SittingConfig;
import one.oth3r.sit.packet.SitPayloads;
import org.lwjgl.glfw.GLFW;
public class Events {
private static class Keybindings {
private static KeyBinding toggle_key;
private static KeyBinding sit_key;
private static void register() {
toggle_key = KeyBindingHelper.registerKeyBinding(new KeyBinding(
"key.toggle",
GLFW.GLFW_KEY_UNKNOWN,
"category.sit"
));
sit_key = KeyBindingHelper.registerKeyBinding(new KeyBinding(
"key.sit",
GLFW.GLFW_KEY_UNKNOWN,
"category.sit"
));
}
private static void loopLogic(ClientPlayerEntity player) {
while (toggle_key.wasPressed()) {
if (Data.isInGame()) {
// todo move to logic.java
if (Data.isSupportedServer()) {
// get the sitting config
SittingConfig config = FileData.getSittingConfig();
// toggle the setting
config.setEnabled(!config.getEnabled());
// set the sitting config to the new value
FileData.setSittingConfig(config);
// save the changes to the file
config.save();
// send the changes to the server
Utl.sendSettingsPackets();
// get the message settings
String messageKey = "msg.sit_toggle."+(config.getEnabled()?"on":"off");
Formatting messageColor = config.getEnabled()?Formatting.GREEN:Formatting.RED;
// send the player the actionbar message
player.sendMessage(Utl.lang("msg.sit_toggle",
Utl.lang(messageKey).formatted(messageColor)), true);
} else {
// unsupported server message if not in a Sit! server
player.sendMessage(Utl.lang("msg.unsupported")
.formatted(Formatting.RED), true);
}
}
}
while (sit_key.wasPressed()) {
// just send the sit command
if (Data.isInGame()) {
if (Data.isSupportedServer()) {
player.networkHandler.sendCommand("sit");
} else {
// unsupported server message if not in a Sit! server
player.sendMessage(Utl.lang("msg.unsupported")
.formatted(Formatting.RED), true);
}
}
}
}
}
private static class Packet {
private static void common() {
// register the data
PayloadTypeRegistry.playC2S().register(SitPayloads.SettingsPayload.ID, SitPayloads.SettingsPayload.CODEC);
PayloadTypeRegistry.playS2C().register(SitPayloads.ResponsePayload.ID, SitPayloads.ResponsePayload.CODEC);
// server receiver is common
ServerPlayNetworking.registerGlobalReceiver(SitPayloads.SettingsPayload.ID,((payload, context) -> Data.getServer().execute(() -> {
FileData.setPlayerSetting(context.player(),Utl.getGson().fromJson(payload.value(), SittingConfig.class));
// send the player back a packet for conformation
ServerPlayNetworking.send(context.player(),new SitPayloads.ResponsePayload(SitPayloads.ResponsePayload.VERSION));
})));
}
private static void client() {
ClientPlayNetworking.registerGlobalReceiver(SitPayloads.ResponsePayload.ID, ((payload, context) -> {
// only update when needed
if (!Data.isSupportedServer()) {
Data.setSupportedServer(true);
Data.LOGGER.info("Connected to Sit! server! packet: {}", payload.value());
}
}));
}
}
private static void clientMisc() {
// client tick loop
ClientTickEvents.END_CLIENT_TICK.register(client -> {
assert client.player != null;
Keybindings.loopLogic(client.player);
});
}
/**
* registers all client connection code
*/
private static void clientConnections() {
ClientPlayConnectionEvents.JOIN.register((handler, sender, client) -> {
Data.setInGame(true);
if (client.isInSingleplayer()) Data.setSingleplayer(true);
// send a data packet whenever joining a server
Utl.sendSettingsPackets();
});
// reset cashed things on disconnect
ClientPlayConnectionEvents.DISCONNECT.register((handler, client) -> {
Data.setInGame(false);
Data.setSingleplayer(false);
Data.setSupportedServer(false);
});
}
/**
* registers all common server player connection code
*/
private static void playerConnections() {
// PLAYER JOIN
ServerPlayConnectionEvents.JOIN.register((handler, sender, server) -> {
FileData.setPlayerSetting(handler.player, FileData.getSittingConfig());
Data.setCheckPlayer(handler.player, 5);
});
ServerPlayConnectionEvents.DISCONNECT.register((handler, server) -> {
// if keep is off, remove the entity
if (!FileData.getServerConfig().isKeepActive()) {
Logic.removeEntity(handler.player);
}
FileData.removePlayerSetting(handler.player);
});
}
/**
* registers all server lifecycle events
*/
private static void serverLifecycle() {
ServerLifecycleEvents.SERVER_STARTED.register(s -> {
Data.setServer(s);
LangReader.loadLanguageFile();
// right click on block event
UseBlockCallback.EVENT.register((pl, world, hand, hitResult) -> {
if (Data.isClient() && !Data.isSingleplayer()) return ActionResult.PASS;
// get the server player
ServerPlayerEntity player = Data.getServer().getPlayerManager().getPlayer(pl.getUuid());
// make sure the player isn't null, and make sure they aren't in spectator
if (player == null || player.isSpectator()) return ActionResult.PASS;
// consume if sitting, if not pass
return Logic.sit(player,hitResult.getBlockPos(),hitResult) ? ActionResult.CONSUME : ActionResult.PASS;
});
});
ServerLifecycleEvents.SERVER_STOPPED.register(s -> {
// clear the server
Data.setServer(null);
// clear all player settings (singleplayer and such)
FileData.clearPlayerSettings();
});
// server loop setup
ServerTickEvents.END_SERVER_TICK.register(minecraftServer -> minecraftServer.execute(LoopManager::tick));
// server command setup
CommandRegistrationCallback.EVENT.register((dispatcher, registryAccess, environment) -> SitCommand.register(dispatcher));
}
// a one call method for the common and client
public static void registerCommon() {
playerConnections();
serverLifecycle();
Packet.common();
}
public static void registerClient() {
Keybindings.register();
clientConnections();
clientMisc();
Packet.client();
}
}