fixed crashing in multiplayer after playing singleplayer, fixes #6

(the event does not stop when the server stops)
This commit is contained in:
Oth3r 2024-08-03 15:15:57 -05:00
commit f4e7c55bca

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@ -153,6 +153,7 @@ public class Events {
// right click on block event // right click on block event
UseBlockCallback.EVENT.register((pl, world, hand, hitResult) -> { UseBlockCallback.EVENT.register((pl, world, hand, hitResult) -> {
if (Data.isClient() && !Data.isSingleplayer()) return ActionResult.PASS;
// get the server player // get the server player
ServerPlayerEntity player = Data.getServer().getPlayerManager().getPlayer(pl.getUuid()); ServerPlayerEntity player = Data.getServer().getPlayerManager().getPlayer(pl.getUuid());