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fixed crashing in multiplayer after playing singleplayer, fixes #6
(the event does not stop when the server stops)
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@ -153,6 +153,7 @@ public class Events {
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// right click on block event
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// right click on block event
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UseBlockCallback.EVENT.register((pl, world, hand, hitResult) -> {
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UseBlockCallback.EVENT.register((pl, world, hand, hitResult) -> {
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if (Data.isClient() && !Data.isSingleplayer()) return ActionResult.PASS;
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// get the server player
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// get the server player
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ServerPlayerEntity player = Data.getServer().getPlayerManager().getPlayer(pl.getUuid());
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ServerPlayerEntity player = Data.getServer().getPlayerManager().getPlayer(pl.getUuid());
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