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fixed sitting height update for 1.20.2+
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1 changed files with 4 additions and 2 deletions
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@ -159,10 +159,12 @@ public class Events {
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}
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}
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}
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entity.updatePositionAndAngles(entity.getX(),entity.getY(),entity.getZ(),0,0);
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//1.20.2 mounting pos change (shifts everything down by .25)
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double oneTwentyTwo = .25;
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entity.updatePositionAndAngles(entity.getX(),entity.getY()+oneTwentyTwo,entity.getZ(),0,0);
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entity.setBoundingBox(Box.of(Vec3d.of(pos),1.5,hitBoxY,1.5));
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//change pitch based on if player is sitting below block height or not
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if (entity.getY() <= pos.getY()+.35) entity.setPitch(90); // below
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if (entity.getY() <= pos.getY()+.35+oneTwentyTwo) entity.setPitch(90); // below
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else entity.setPitch(-90); // above
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}
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public static void register() {
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