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better comments
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2 changed files with 2 additions and 2 deletions
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@ -84,7 +84,7 @@ public class Data {
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}
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/**
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* a list of players who just joined, to check if they are mounted to a Sit! entity
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* a list of players that need a sit entity spawned for them, on the server loop to stop crashing with other mods (ASYNC)
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*/
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private static final HashMap<ServerPlayerEntity, DisplayEntity.TextDisplayEntity> spawnList = new HashMap<>();
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@ -73,7 +73,7 @@ public class Logic {
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}
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/**
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* removes the entity from the game, using the player
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* removes the entity bound to the player from the game, using the player
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*/
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public static void removeEntity(ServerPlayerEntity player) {
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DisplayEntity.TextDisplayEntity entity = FileData.getSitEntity(player);
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