mirror of
https://github.com/Oth3r/Sit.git
synced 2025-09-20 00:13:21 +02:00
Merge branch 'master' into 1.20-1.20.1
# Conflicts: # gradle.properties # src/main/java/one/oth3r/sit/Events.java
This commit is contained in:
commit
6ea2982876
15 changed files with 404 additions and 190 deletions
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@ -12,7 +12,7 @@ import net.minecraft.entity.Entity;
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import net.minecraft.entity.EntityType;
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import net.minecraft.entity.decoration.DisplayEntity;
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import net.minecraft.item.BlockItem;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.registry.Registries;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.text.Text;
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@ -23,6 +23,7 @@ import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Box;
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import net.minecraft.util.math.Vec3d;
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import net.minecraft.world.World;
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import one.oth3r.sit.Utl.HandType;
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import java.util.*;
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@ -36,34 +37,39 @@ public class Events {
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food.add(UseAction.DRINK);
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ArrayList<UseAction> notUsable = new ArrayList<>(food);
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notUsable.add(UseAction.NONE);
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Item mainItem = player.getMainHandStack().getItem();
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Item offItem = player.getOffHandStack().getItem();
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HashMap<HandType, ItemStack> itemMap = new HashMap<>();
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itemMap.put(HandType.main,player.getMainHandStack());
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itemMap.put(HandType.off,player.getOffHandStack());
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// if sneaking cant sit
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if (player.isSneaking()) return false;
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if (config.mainReq.equals(config.HandRequirements.empty) && !player.getMainHandStack().isEmpty()) return false;
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if (config.mainReq.equals(config.HandRequirements.restrictive)) {
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if (checkList(config.mainBlacklist,mainItem)) return false;
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if (!checkList(config.mainWhitelist,mainItem)) {
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if (config.mainBlock && (mainItem instanceof BlockItem)) return false;
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if (config.mainFood && food.contains(player.getMainHandStack().getUseAction())) return false;
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if (config.mainUsable && !notUsable.contains(player.getMainHandStack().getUseAction())) return false;
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}
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}
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if (config.offReq.equals(config.HandRequirements.empty) && !player.getOffHandStack().isEmpty()) return false;
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if (config.offReq.equals(config.HandRequirements.restrictive)) {
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if (checkList(config.offBlacklist,offItem)) return false;
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if (!checkList(config.offWhitelist,offItem)) {
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if (config.offBlock && (offItem instanceof BlockItem)) return false;
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if (config.offFood && food.contains(player.getOffHandStack().getUseAction())) return false;
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if (config.offUsable && !notUsable.contains(player.getOffHandStack().getUseAction())) return false;
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// for both hands
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for (HandType type:HandType.values()) {
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ItemStack targetStack = itemMap.get(type);
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// if req is empty and the item isn't empty, false
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if (Utl.getReq(player,type).equals(config.HandRequirement.empty) && !targetStack.isEmpty()) return false;
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// if req is restrictive
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if (Utl.getReq(player,type).equals(config.HandRequirement.restrictive)) {
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// if item is in blacklist, false
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if (checkList(Utl.getList(player,type,"blacklist"),targetStack)) return false;
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// if item is NOT in whitelist
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if (!checkList(Utl.getList(player,type,"whitelist"),targetStack)) {
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// if block is restricted and items is block, false, ect
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if (Utl.getBool(player,type,"block") && (targetStack.getItem() instanceof BlockItem)) return false;
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if (Utl.getBool(player,type,"food") && food.contains(targetStack.getUseAction())) return false;
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if (Utl.getBool(player,type,"usable") && !notUsable.contains(targetStack.getUseAction())) return false;
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}
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}
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}
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// else true
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return true;
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}
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public static boolean checkList(List<String> list, Item item) {
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String itemID = Registries.ITEM.getId(item).toString();
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public static boolean checkList(List<String> list, ItemStack itemStack) {
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// check if a list has an item
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String itemID = Registries.ITEM.getId(itemStack.getItem()).toString();
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return list.contains(itemID);
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}
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public static HashMap<String,HashMap<String,Object>> getCustomBlocks() {
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// get a hashmap of custom blocks
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HashMap<String,HashMap<String,Object>> map = new HashMap<>();
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int i = 1;
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for (String s:config.customBlocks) {
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@ -78,17 +84,21 @@ public class Events {
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}
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return map;
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}
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public static boolean checkBlocks(BlockPos pos, World world) {
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public static boolean isSitSafe(Block block) {
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// check if the block is sit safe (like a sign in the way)
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return block instanceof WallSignBlock || block instanceof TrapdoorBlock ||
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block instanceof WallBannerBlock || block instanceof AirBlock;
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}
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public static boolean checkBlocks(BlockPos pos, World world, boolean isAbove) {
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BlockState blockState = world.getBlockState(pos);
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Block block = blockState.getBlock();
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BlockState blockStateAbove = world.getBlockState(pos.add(0,1,0));
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Block blockAbove = blockStateAbove.getBlock();
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// todo strict checker option to check 2 blocks above??
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// set amount of blocks that can be above a chair & air
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if (!(blockAbove instanceof WallSignBlock || blockAbove instanceof TrapdoorBlock ||
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blockAbove instanceof WallBannerBlock || blockAbove instanceof AirBlock)) return false;
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//if there's already an entity at the block location or above it
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// make sure the block above the chair is safe
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if (!isSitSafe(world.getBlockState(pos.add(0,1,0)).getBlock())) return false;
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// if the player is above the block, (taller) check the next block above
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if (isAbove && !isSitSafe(world.getBlockState(pos.add(0,2,0)).getBlock())) return false;
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//if there's already an entity at the block location or one above it
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for (Entity entity:entities.values()) if (entity.getBlockPos().equals(pos) || entity.getBlockPos().add(0,1,0).equals(pos)) return false;
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// return for the 4 default types
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if (block instanceof StairsBlock && config.stairsOn) return blockState.get(StairsBlock.HALF) == BlockHalf.BOTTOM;
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if (block instanceof SlabBlock && config.slabsOn) return blockState.get(SlabBlock.TYPE) == SlabType.BOTTOM;
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@ -113,26 +123,31 @@ public class Events {
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}
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return false;
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}
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public static boolean isAboveBlockheight(Entity entity) {
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return entity.getPitch()<0;
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}
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public static void setEntity(BlockPos pos, World world, Entity entity) {
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Block block = world.getBlockState(pos).getBlock();
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entity.setCustomName(Text.of(Sit.ENTITY_NAME));
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entity.setCustomNameVisible(false);
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double hitBoxY = 0.5;
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entity.updatePositionAndAngles(pos.getX() + 0.5, pos.getY()+.47, pos.getZ() + 0.5, 0, 0);
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entity.setInvulnerable(true);
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if (block instanceof StairsBlock) {
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entity.updatePositionAndAngles(pos.getX() + 0.5, pos.getY()+.27, pos.getZ() + 0.5, 0, 0);
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entity.setBoundingBox(Box.of(Vec3d.of(pos),1.5,2,1.5));
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hitBoxY = 2;
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}
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if (block instanceof SlabBlock) {
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entity.updatePositionAndAngles(pos.getX() + 0.5, pos.getY()+.27, pos.getZ() + 0.5, 0, 0);
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entity.setBoundingBox(Box.of(Vec3d.of(pos),1.5,1,1.5));
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hitBoxY = 1;
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}
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if (block instanceof CarpetBlock) {
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entity.updatePositionAndAngles(pos.getX() + 0.5, pos.getY()-.17, pos.getZ() + 0.5, 0, 0);
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entity.setBoundingBox(Box.of(Vec3d.of(pos),1.5,0.125,1.5));
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hitBoxY = 0.125;
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}
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if (world.getBlockState(pos).isFullCube(world,pos.add(0,1,0))) {
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entity.updatePositionAndAngles(pos.getX() + 0.5, pos.getY()+.78, pos.getZ() + 0.5, 0, 0);
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entity.setBoundingBox(Box.of(Vec3d.of(pos),1.5,2,1.5));
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hitBoxY = 2;
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}
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if (config.customOn && config.customBlocks.size() != 0) {
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for (HashMap<String,Object> map:getCustomBlocks().values()) {
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@ -140,19 +155,24 @@ public class Events {
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if (map.get("block").equals(blockID)) {
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double input = Math.max(Math.min(Double.parseDouble((String) map.get("height")),1),0);
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entity.updatePositionAndAngles(pos.getX() + 0.5, pos.getY()+input-.22, pos.getZ() + 0.5, 0, 0);
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entity.setBoundingBox(Box.of(Vec3d.of(pos),1.5,Double.parseDouble((String) map.get("hitbox")),1.5));
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hitBoxY = Double.parseDouble((String) map.get("hitbox"));
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}
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}
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}
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entity.updatePositionAndAngles(entity.getX(),entity.getY(),entity.getZ(),0,0);
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entity.setBoundingBox(Box.of(Vec3d.of(pos),1.5,hitBoxY,1.5));
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//change pitch based on if player is sitting below block height or not
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if (entity.getY() <= pos.getY()+.35) entity.setPitch(90);
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else entity.setPitch(-90);
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if (entity.getY() <= pos.getY()+.35) entity.setPitch(90); // below
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else entity.setPitch(-90); // above
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}
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public static void register() {
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ServerTickEvents.END_SERVER_TICK.register(minecraftServer -> minecraftServer.execute(Events::cleanUp));
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// PLAYER JOIN
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ServerPlayConnectionEvents.JOIN.register((handler, sender, server) -> {
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ServerPlayerEntity player = handler.player;
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checkPlayers.put(player,2);
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// put server settings in the player settings
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Sit.playerSettings.put(player,Utl.getHandSettings());
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});
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ServerPlayConnectionEvents.DISCONNECT.register((handler, server) -> {
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ServerPlayerEntity player = handler.player;
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@ -164,6 +184,7 @@ public class Events {
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entities.remove(player);
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}
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checkPlayers.remove(player);
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Sit.playerSettings.remove(player);
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});
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ServerLifecycleEvents.SERVER_STARTED.register(s -> {
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Sit.server = s;
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@ -174,18 +195,20 @@ public class Events {
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if (hand == net.minecraft.util.Hand.MAIN_HAND && hitResult.getType() == HitResult.Type.BLOCK) {
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BlockPos pos = hitResult.getBlockPos();
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if (!checkLogic(player)) return ActionResult.PASS;
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if (checkBlocks(pos,world)) {
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// todo interactions entity to make the hitbox?
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// make the entity first before checking to make sure the blocks around are fine
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DisplayEntity.TextDisplayEntity entity = new DisplayEntity.TextDisplayEntity(EntityType.TEXT_DISPLAY,player.getServerWorld());
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setEntity(pos,world,entity);
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if (checkBlocks(pos,world,isAboveBlockheight(entity))) {
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if (entities.containsKey(player)) {
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if (!config.sitWhileSeated) return ActionResult.PASS;
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entities.get(player).setRemoved(Entity.RemovalReason.DISCARDED);
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entities.remove(player);
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}
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DisplayEntity.TextDisplayEntity entity = new DisplayEntity.TextDisplayEntity(EntityType.TEXT_DISPLAY,player.getServerWorld());
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setEntity(pos,world,entity);
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player.getServerWorld().spawnEntity(entity);
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player.startRiding(entity);
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entities.put(player,entity);
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return ActionResult.CONSUME;
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return ActionResult.FAIL;
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}
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}
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return ActionResult.PASS;
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@ -206,9 +229,12 @@ public class Events {
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entity.setRemoved(Entity.RemovalReason.DISCARDED);
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entityLoop.remove();
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} else {
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BlockPos pos = new BlockPos(entity.getBlockX(),(int) Math.floor(player.getY()),entity.getBlockZ());
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if (entity.getPitch() == 90) pos = new BlockPos(entity.getBlockX(),(int) Math.ceil(player.getY()),entity.getBlockZ());
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// if below the blockheight, round up the player pos
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BlockPos pos = new BlockPos(entity.getBlockX(),(int)Math.ceil(player.getY()),entity.getBlockZ());
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// if above the block, round down the player pos
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if (isAboveBlockheight(entity)) pos = new BlockPos(entity.getBlockX(),(int)Math.floor(player.getY()),entity.getBlockZ());
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BlockState blockState = player.getWorld().getBlockState(pos);
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// check if said block is still there
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if (blockState.isAir()) {
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player.teleport(player.getX(),player.getBlockY()+1,player.getZ());
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entity.setRemoved(Entity.RemovalReason.DISCARDED);
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