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fixed changing settings mid-game not sending updates to the server
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parent
13202a6ac0
commit
1d08ee6775
2 changed files with 10 additions and 6 deletions
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@ -5,7 +5,6 @@ import com.google.gson.GsonBuilder;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.api.ClientModInitializer;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayConnectionEvents;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.fabricmc.fabric.api.client.networking.v1.ClientPlayNetworking;
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import net.minecraft.network.packet.CustomPayload;
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import one.oth3r.sit.packet.CustomPayloads;
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import one.oth3r.sit.packet.CustomPayloads;
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public class SitClient implements ClientModInitializer {
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public class SitClient implements ClientModInitializer {
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@ -16,14 +15,19 @@ public class SitClient implements ClientModInitializer {
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ClientPlayConnectionEvents.JOIN.register((handler, sender, client) -> {
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ClientPlayConnectionEvents.JOIN.register((handler, sender, client) -> {
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inGame = true;
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inGame = true;
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// send a data packet whenever joining a server
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// send a data packet whenever joining a server
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ClientPlayNetworking.send(sendPackets());
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sendSettingsPackets();
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});
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});
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// reset inGame
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// reset inGame
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ClientPlayConnectionEvents.DISCONNECT.register((handler, client) -> inGame = false);
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ClientPlayConnectionEvents.DISCONNECT.register((handler, client) -> inGame = false);
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}
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}
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public static CustomPayload sendPackets() {
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/**
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Gson gson = new GsonBuilder().disableHtmlEscaping().create();
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* sends the settings packets to the server is the client is in game
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return new CustomPayloads.SettingsPayload(gson.toJson(Utl.HandSettings.getHandSettings()));
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*/
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public static void sendSettingsPackets() {
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if (inGame) {
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Gson gson = new GsonBuilder().disableHtmlEscaping().create();
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ClientPlayNetworking.send(new CustomPayloads.SettingsPayload(gson.toJson(Utl.HandSettings.getHandSettings())));
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}
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}
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}
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}
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}
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@ -213,7 +213,7 @@ public class Config {
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file.write("\nhand.off.whitelist="+gson.toJson(offWhitelist));
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file.write("\nhand.off.whitelist="+gson.toJson(offWhitelist));
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file.write("\nhand.off.blacklist="+gson.toJson(offBlacklist));
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file.write("\nhand.off.blacklist="+gson.toJson(offBlacklist));
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// send packets to update the settings on the server
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// send packets to update the settings on the server
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if (SitClient.inGame) SitClient.sendPackets();
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SitClient.sendSettingsPackets();
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} catch (Exception e) {
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} catch (Exception e) {
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e.printStackTrace();
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e.printStackTrace();
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}
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}
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