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Merge branch 'master' into dev
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commit
07b3077438
23 changed files with 130 additions and 34 deletions
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@ -8,10 +8,7 @@ import net.minecraft.util.Formatting;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import one.oth3r.sit.file.FileData;
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import one.oth3r.sit.file.ServerConfig;
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import one.oth3r.sit.file.SittingConfig;
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import one.oth3r.sit.file.HandSetting;
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import one.oth3r.sit.file.*;
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import org.jetbrains.annotations.Nullable;
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public class Logic {
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@ -184,7 +181,7 @@ public class Logic {
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// get the poses to check above the block
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BlockPos pos1 = new BlockPos(pos).add(0,1,0), pos2 = new BlockPos(pos).add(0,2,0), posBelow = new BlockPos(pos);
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// doesn't check 2 blocks above if not sitting above .80 of the block
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if (pos.getY() > entity.getY() - .80) {
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if (pos.getY() > (entity.getY()-Utl.Entity.Y_ADJUSTMENT) - .80) {
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pos2 = pos2.add(0,-1,0);
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posBelow = posBelow.add(0,-1,0);
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}
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@ -201,6 +198,7 @@ public class Logic {
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public static void reload() {
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FileData.loadFiles();
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FileData.saveFiles();
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LangReader.loadLanguageFile();
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}
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/**
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@ -209,7 +209,7 @@ public class Utl {
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/**
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* the customizable y height of the entity, as some versions have different sitting heights on the entity
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*/
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private static final double Y_ADJUSTMENT = 0;
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public static final double Y_ADJUSTMENT = 0;
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/**
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* checks if the entity's block is still there, & is valid
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@ -228,9 +228,9 @@ public class Utl {
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public static BlockPos getBlockPos(DisplayEntity.TextDisplayEntity entity) {
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// the entity Y level, adjusted
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// the adjustment - is the opposite of the offset applied in Entity.create()
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double entityY = entity.getBlockY() + (Y_ADJUSTMENT*-1);
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int entityBlockY = (int) (Math.floor(entity.getY() + (Y_ADJUSTMENT*-1)));
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// get the block pos
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BlockPos pos = new BlockPos(entity.getBlockX(),(int)entityY,entity.getBlockZ());
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BlockPos pos = new BlockPos(entity.getBlockX(),entityBlockY,entity.getBlockZ());
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// if above the block, subtract 1
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if (isAboveBlockHeight(entity)) {
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pos = pos.add(0,-1,0);
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@ -370,7 +370,8 @@ public class Utl {
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* sends the settings packets to the server, if client & in game
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*/
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public static void sendSettingsPackets() {
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if (Data.isClient() && Data.isInGame()) {
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if (Data.isClient() && Data.isInGame() &&
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ClientPlayNetworking.canSend(SitPayloads.SettingsPayload.ID)) {
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ClientPlayNetworking.send(new SitPayloads.SettingsPayload(Utl.getGson().toJson(FileData.getSittingConfig())));
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}
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}
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